Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/kkkaan/simple-bomberman-game
Bomberman game with inter-process communication.
https://github.com/kkkaan/simple-bomberman-game
c inter-process-communication
Last synced: about 1 month ago
JSON representation
Bomberman game with inter-process communication.
- Host: GitHub
- URL: https://github.com/kkkaan/simple-bomberman-game
- Owner: kkKaan
- Created: 2023-11-17T11:24:09.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2023-11-17T11:50:52.000Z (about 1 year ago)
- Last Synced: 2024-11-09T11:13:28.542Z (about 1 month ago)
- Topics: c, inter-process-communication
- Language: C
- Homepage:
- Size: 643 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Bomberman Game with IPC
## Overview
This project presents a C-based text Bomberman game leveraging inter-process communication (IPC). Players navigate a maze, plant bombs, and aim to be the last one standing. The game employs bidirectional pipes for communication and involves complex game logic for bomber and bomb behaviors.## Features
- Text-based maze environment.
- Multiple players with unique initiatives.
- Bomb planting with explosion mechanics affecting bombers and obstacles.
- Bidirectional pipe communication using `socketpair()`.
- Select/Poll system calls for non-blocking I/O.## Prerequisites
- C compiler (e.g., GCC)
- Linux-based OS for system calls compatibility## Compilation and Execution
1. Clone the repository.
2. Navigate to the project directory.
3. Compile the game using the provided `Makefile`.
4. Run the game with `./bgame`.## Game Mechanics
### Bombers
- **Initiative**: Order of message sending.
- **Movement**: One step at a time in the maze.
- **Obstacle Vision**: Limited visibility with obstacle considerations.
- **Bomb Planting**: At current location, fails if a bomb is already present.
- **Death**: Occurs on explosion impact.### Bombs
- **Explosion Mechanics**: Timed explosions with a cross pattern.
- **Obstacle Interaction**: Obstacles block and can be destroyed by explosions.
- **Player Elimination**: Bombs can eliminate bombers, including self-elimination.### Controller Logic
- **Socket Monitoring**: Using `select()` or `poll()` for bomb and bomber sockets.
- **Game Progression**: Manages game state, including ending conditions.## Code Structure
- `bgame.c`: Main game file containing logic, bomber and bomb management, and IPC mechanisms.
- `bomb`: Executable for managing bomb explosions.
- Additional utility and header files for supporting functionalities.## Additional Information
For a detailed game description, refer to the included PDF documentation.