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https://github.com/kkuchta/css-only-chat
A truly monstrous async web chat using no JS whatsoever on the frontend
https://github.com/kkuchta/css-only-chat
Last synced: 21 days ago
JSON representation
A truly monstrous async web chat using no JS whatsoever on the frontend
- Host: GitHub
- URL: https://github.com/kkuchta/css-only-chat
- Owner: kkuchta
- License: mit
- Created: 2019-05-07T14:32:58.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2023-09-08T09:40:31.000Z (about 1 year ago)
- Last Synced: 2024-10-01T19:21:10.731Z (about 1 month ago)
- Language: Ruby
- Size: 20.5 KB
- Stars: 6,585
- Watchers: 78
- Forks: 273
- Open Issues: 13
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE.txt
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README
![](https://media.giphy.com/media/dWkxAZTg9NbAhvRqOe/giphy.gif)
# CSS-Only Chat
A truly monstrous async web chat using no JS whatsoever on the frontend.![](https://media.giphy.com/media/mCClSS6xbi8us/giphy.gif)
# Wait what
This is an asynchronous chat that sends + receives messages in the browser with no reloads and no javascript.## Ok so how
Background-images loaded via pseudoselectors + a forever-loading index page (remember [Comet](https://en.wikipedia.org/wiki/Comet_(programming))?).
## Say that again?
Ok, so there are two things we need the browser to do: send data and receive data. Let's start with the first.
### Sending Data
CSS is really limited in what it can do. However, we _can_ use it to effectively detect button presses:```
.some-button:active {
background-image: url('some_image.jpg')
}
```What's cool is that a browser won't actually load that background image until this selector is used - that is, when this button is pressed. So now we have a way to trigger a request to a server of our choice on a button press. That sounds like data sending!
Now, of course, this only works once per button (since a browser won't try to load that image twice), but it's a start.
### Receiving Data
Since we can't use JS, it's really hard to change a page after it's already been loaded. But it *is* possible.
Back before websockets were widely supported, we had to use clever hacks if we wanted to push data from a server to a client in an ongoing basis. One such hack was just to make the page never finish loading. It turns out that you can tell the browser to start rendering a page before it's finished loading (using the `Transfer-Encoding: chunked` http header). And when you do that, you don't _actually_ have to stop loading the page. You can just keep adding stuff to the bottom of the html forever, at whatever rate you want.
So, for example, you could start sending a normal html page, then just stop sending html (while still telling the client you're sending) until you're ready to deliver another message.
Now, all this lets us do is periodically append html to the page. What can we do with that? How about, when you load the index page, this happens:
1. We load up the first pile of html we want to show. A welcome message, etc.
2. We stop loading html for a while until we want to send some sort of update.
3. Now we load up a `` element that `display: none`'s all the previous html
4. Then we load up whatever _new_ html we want to show
5. Finally we wait until the next update we want to send and GOTO 3.### Single-use buttons?
Ok, so we have that problem earlier where each button is only single-use. It tries to send a get request once, then never will again.Thankfully, our method of receiving data fixes that for us. Here's what happens:
1. We show an "a" button whose background image is like "img/a".
2. When you press it, the server receives the image request for "a"
3. The server then pushes an update to the client to hide the current button and replace it with one whose background images is "image/aa".If the buttons you pressed were "h", "e", and "l", then the "a" button's background image url would be "img/hela". And since we're replacing all buttons every time you press one, the single-use button problem goes away!
### Misc other details
- We actually encode a bit more info into the button urls (like each client's id)
- Because the data-sending and data-receiving happens on different threads, we need inter-thread communication. That sounds like work, so we'll just use Redis pubsub for that.### FAQ
**What inspired this?** Chernobyl, Hindenburg, The Tacoma Narrows Bridge...**Really?** No, it was this [clever tweet](https://twitter.com/davywtf/status/1124130932573839360) by davywtf.
**Why's your code suck** Why do _you_ suck?
**No but really** Because I was mostly making this up as I went. There's a lot of exploratory coding here that I only minimally cleaned up. If I rebuilt it I'd store the UI state for a client in redis and just push it out in its entirety when needed via a single generic screen-updating mechanism.
**What could go wrong with this technique?** Broken by browser bg-image handling changes; long-request timeouts; running out of threads; fast-clicking bugs; generic concurrency headaches; poor handling by proxies; it's crazy inaccessible; etc etc
**Should I use this in real life?** Dear god yes.
**I have an idea for how this could be made better/worse/hackier** [Tweet at me (@kkuchta)](https://twitter.com/kkuchta). I'm always down to see a terrible idea taken further!
### Practical Details
If you want to install and use this locally you should:
1. Re-evaluate your life choices
2. If you simply must continue, check out INSTALL.mdIf you want to contribute, see number 1 above. After that, just fork this repo, make a change, and then open a PR against this repo.