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https://github.com/kleineluka/junelite
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
https://github.com/kleineluka/junelite
glsl glsl-shaders hlsl hlsl-shader post-processing shader shaders unity unity-3d unity-editor unity3d vfx vrc vrchat vrchat-tool vrchat-world
Last synced: about 1 month ago
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Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
- Host: GitHub
- URL: https://github.com/kleineluka/junelite
- Owner: kleineluka
- Created: 2021-12-27T06:38:48.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2024-05-27T12:33:52.000Z (7 months ago)
- Last Synced: 2024-05-27T14:07:14.379Z (7 months ago)
- Topics: glsl, glsl-shaders, hlsl, hlsl-shader, post-processing, shader, shaders, unity, unity-3d, unity-editor, unity3d, vfx, vrc, vrchat, vrchat-tool, vrchat-world
- Language: C#
- Homepage: http://www.luka.moe/june
- Size: 2.97 MB
- Stars: 15
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
Awesome Lists containing this project
README
🌈 June Lite ✨
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
# 🍡 About
June Lite is a free post-procesisng shader for Unity and VRChat. It includes a myriad of screen effects (think shakes, blurs, image filters, etc.) that you can apply to your VRChat avatar, VRChat world, Unity projects, and Unity games! In one short description: it makes your projects prettier!# 🥺 What’s in June Lite?
- Custom, fast and easy UI!
- Multilingual editor (currently supporting: English, Deutsch, and 日本)
- Smooth distance-based falloff and UV out-of-bounds cleaning
- Gaussian Blur, Radial Blur, Chromatic Aberration
- Horizontal and Vertical Borders
- Colour Manipulation (colour grading, rgb and hsv controls, greyscale, invert, and posterization)
- Distortion (sin cos, wavey, texture, wobble)
- Filters (vignette, colour crush, duotone, rainbow, film, grain, vhs, gradient, outline, astral, neon)
- Fog (including a safespace area)
- Glitch (uvs and chromatic)
- Image Overlay (still and animated)
- UV Manipulation (transformation, movement, shake, pixelation, rotation, spherize)
- Zoom# 💎 Why use June Lite?
- You can make your own transformative works (avatars, worlds) and **resell** them with the shader included!
- Sometimes you don’t need a full-stack of effects and just need a few effects. June Lite excels here because it is super fast and small!
- June Lite is easy as!
- It’s perfect for new creators, and it even has an “advice” tab for tutorials information~
- It's perfect for experienced creators as it's packed with more advanced features as well (ex. Fog Safespaces and Animated Overlays).
- It is a good resource for those who want to learn about shader development or see how post-processing effects work (a lot of these calculations are standard even in software like image editors)# ⭐ What can I use it for?
- Unity games
- Avatar effects and gimmicks
- Interactive worlds
- Work showcase
- ... and anything you want! (like really, a lot more)# 😵💫 How do I use it?
- Download the zip, extract it, and drop it into Unity.
- Make a material, and make a cube and drag it onto it. Done! Now customize as you want.# 📝 What is the license?
- You may not edit the code in redistributions or redistribute the code alone.
- You may not take the code for your own projects (ex. copy and pasting it without modifications).
- You may edit the code for personal use. (i'm not your mother!!)
- You may (and are encouraged to) learn from the code, and take those techniques with you on your own adventures (ex. seeing how to transform an rgb colour to monochrome)!
- You are free to make pull requests of course, I love learning about ways to improve my code!
- You may redistribute the shader in transformative works (commercial or free) with proper attribution. Examples of transformative works are (but not limited to) an animation for an avatar, a world, a video, or a game.
For any questions, pleaes contact me with the details on my Github profile!# 👽 And can I compile it myself?!
- Shaders don't need compiled (by you)! Just drag it into Unity.