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https://github.com/kleineluka/projects
Random smol projects that don't warrant their own repo..
https://github.com/kleineluka/projects
Last synced: about 2 months ago
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Random smol projects that don't warrant their own repo..
- Host: GitHub
- URL: https://github.com/kleineluka/projects
- Owner: kleineluka
- Created: 2022-07-03T07:56:35.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-11-02T23:39:22.000Z (about 1 year ago)
- Last Synced: 2024-05-06T01:29:33.108Z (8 months ago)
- Language: C#
- Size: 2.96 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# projects (public) 🌈
Random smol projects that don't warrant their own repo.. probably nothing useful.. just for my own sake. mostly random shaders and web files. for my bigger, "real" projects, check out [this!](http://www.luka.moe/projects). **Please note that this repository does not account for all of my projects - many of them are are private and not even listed as closed-source.** Also for reference, in 2020 and below I was still in highschool so a lot of my earlier code does not reflect better practices that I've learned throughout the years. And hey, thank you for reading and checking it out! c:# Table of Contents 🍩
1. [Actively Maintained Projects ⛈️](#actively-maintained-projects-%EF%B8%8F)
2. [2023 Projects 🍕](#2023-projects-)
3. [2022 Projects 🌸](#2022-projects-)
4. [2021 Projects 🪐](#2021-projects-)
5. [2020 Projects 🍄](#2020-projects-)
6. [2019 And Below Projects 🍓](#2019-and-below-projects-)
7. [Closed-Source (Public) Projects 🍀](#closed-source-public-projects-)
# Actively Maintained Projects ⛈️
- [June Post-Processing Suite](http://www.luka.moe/june) **(shader)**: a custom post-processing suite with over 100 effects for VRChat and Unity, a custom UI, a custom shader pre-processor, and more. [~500 active users as of Aug. 2023]
- [MagicBounce AI Upscaler](http://www.luka.moe/magicbounce) **(csharp)**: a Unity window that allows you to batch upscale (using machine learning through the Barracuda library), compress, edit, and stylize (also using machine learning models trained on artstyles) textures.
- [June Lite Post-Processing Suite](https://www.github.com/lukasong/junelite) **(shader)**: a lightweight version of June with a fewer features in exchange for a more permissive license. [~3000 active users as of Aug. 2023]
# 2023 Projects 🍕
- [Bokeh Studio](https://github.com/lukasong/projects/tree/main/shader/bokeh) **(shader)**: a real-time bokeh shader for Unity that has many features such as texture-based shapes, edge cleaning, animated shapes, and much more!
- [Realistic & Toon Fire](https://github.com/lukasong/projects/tree/main/shader/fire) **(shader)**: two shaders for Unity that emulate either a realistic flame or an anime-styled fireball.
# 2022 Projects 🌸
- [HuggingFace Downloader](https://github.com/lukasong/projects/tree/main/python/huggingface_dl) **(python)**: dont really do python stuff, but learning it on the side, just wanted to avoid the useless information git clone provides and get ML models right from HuggingFace
- [FPSColor Shader](https://github.com/lukasong/projects/tree/main/shader/fpscolor) **(shader)**: smol ezpz shader that calculates fps from shader via deltatime.w and displays a different color based on set limtis
- [Windwaker Dome](https://github.com/lukasong/projects/tree/main/shader/windwaker_dome) **(shader)**: simple shader for spheres that emulates the skybox-ish effect of being underwater in Hyrule in Legend of Zelda Windwaker (for Unity)
# 2021 Projects 🪐
- [Coinfetch](https://github.com/lukasong/projects/tree/main/web/coinfetch) **(web)**: a simple javascript website to scrape crypto prices
- [TripSitter](https://github.com/lukasong/projects/tree/main/java/tripsitter) **(java)**: a java clipboard manager for traversing Youtube playlists and sending links back and forth to VR
- [VRCSDK Mac Fixes](https://github.com/lukasong/projects/tree/main/csharp/vrcsdk-mac-fixes) **(csharp)**: a few code changes to the VRChat SDK files that clean up some errors on OSX Unity installations
# 2020 Projects 🍄
- [Illya.Dance](https://github.com/lukasong/projects/tree/main/web/illya-dance) **(web)**: a little fun website of fate characters dancing to music
# 2019 And Below Projects 🍓
- [Mae](https://github.com/lukasong/projects_public/tree/main/mae) **(shader)**: final two versions of my [very] old [and outdated, and poorly written] post-processing suite for unity/vrchat, mae (also known as luka's mega shader or mega after effects), which has since been replaced by june (www.luka.moe/june)
- [EmojiMorse](https://github.com/lukasong/projects/tree/main/web/emoji-morse) **(web)**: a website that converts text into emojis and vice-versa
- [Leave](https://github.com/lukasong/projects/tree/main/web/leave) **(web)**: leave a message for the world to see! the last message is always shown
- [Obscure](https://github.com/lukasong/projects/tree/main/java/obscure) **(java)**: a java program to obfuscate and track Unity shaders
- [StashBlanc](https://github.com/lukasong/projects/tree/main/web/stashblanc) **(web)**: an aesthetic audio-visual representation of randomness and internet culture
- [LSaberRP](https://github.com/lukasong/projects/tree/main/csharp/lsaberrp) **(csharp)**: a Beatsaber mod that showed what you stage you were playing on Discord, got a few thousand users :D
- [ModsAtWork](https://github.com/lukasong/projects/tree/main/java/modsatwork) **(java)**: a java program that auto-installed some modpack files for the native minecraft launcher
# Closed-Source (Public) Projects 🍀
- [SafeSpace Shader](https://lukasong.gumroad.com/l/safespace?layout=profile) **(shader)**: a shader for Unity that allows you to create a safe space for yourself in VRChat, removing particles and overlaying shaders from your screenspace, by using a stencil system to erase, capture, and redraw the screen.
- [LookAtMe! Shader](https://lukasong.gumroad.com/l/lookatme?layout=profile) **(shader)**: a mesh projection shader for Unity with various features like detecting walls and determing eyeline visibility entirely on the GPU
- [Autograph Shader](https://lukasong.gumroad.com/l/autographshader?layout=profile) **(shader)**: a raymarched 3D font shader with a script that lets you generate custom text using the font with a lot of fun effects
- [Sci-Fi Shader](https://lukasong.gumroad.com/l/scifishader?layout=profile) **(shader)**: a texture-based tiling shader with a science fiction aesthetic and features like LED screen simulation
- [Necromancer](https://lukasong.gumroad.com/l/necromancervrc?layout=profile) **(csharp)**: a Unity tool that allows you to control characters, automate cameras, and pose armatures
- [Medicine Shader](https://lukasong.gumroad.com/l/medicineshader?layout=profile) **(shader)**: a raymarched shader that simulates raining medicine capsules (experiment, first time raymarching)
- [Aurora Borealis Shader](https://lukasong.gumroad.com/l/borealis?layout=profile) **(shader)**: a shader that uses a plane and noise on the vertex shader to simulate an aurora borealis
- [Windwaker Water Shader](https://lukasong.gumroad.com/l/windwaker?layout=profile) **(shader)**: a shader that layers pre-baked noise maps to simulate cartoon water in the style of Zelda Windwaker
- [luka.moe](http://www.luka.moe) **(web)**: my personal website built with Bootstrap. some of the main pages you can navigate are the [homepage](http://www.luka.moe), the [June Shader page](http://www.luka.moe/june), the [MagicBounce page](http://www.luka.moe/magicbounce), and the [projects page](http://www.luka.moe/projects).