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https://github.com/kneelawk/classicconnecttoserver
Minecraft Classic NilMod to allow the client to connect to servers
https://github.com/kneelawk/classicconnecttoserver
Last synced: about 1 month ago
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Minecraft Classic NilMod to allow the client to connect to servers
- Host: GitHub
- URL: https://github.com/kneelawk/classicconnecttoserver
- Owner: Kneelawk
- License: cc0-1.0
- Created: 2023-12-02T06:47:43.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2023-12-03T06:40:44.000Z (about 1 year ago)
- Last Synced: 2024-10-15T06:34:27.024Z (3 months ago)
- Language: Java
- Size: 79.1 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# NilClassic
A simple template mod for modding classic using NilLoader.
## A quick note
NilLoader is not a general purpose loader intended to replace Fabric or Forge.
If you're here, you should either have a specific use case (e.g. wanting to
patch mods on old versions with broken tooling) or just want to mess around with
a new toy for the sake of it.Additionally, NilLoader is currently *experimental* and ***API/ABI stability is
not yet guaranteed***.If you're okay with that, then cool. Let's continue.
## Steps to use the template
1. You must pick a unique nilmod ID and put it in build.gradle. You will then
have to rename src/main/resources/nilclassic.nilmod.css to use your ID.
2. You need to rename the package from com.kneelawk.nilclassic to a package
you have permission to use; see [this wizard](https://unascribed.com/old/javapkg.html)
for help if you don't know what a good package name is.
3. You will probably want to replace LICENSE with something else, unless CC0
Public Domain Dedication is what you want.## Building
The current version of NilGradle gets confused by classic mappings causing the mod to need to be built in 3 stages via
separate gradle invocations. These can be run via a bash command:```bash
./gradlew clean && ./gradlew check && ./gradlew build
```## Decompiling
Decompiling is broken on classic versions. Something about the class files just break VineFlower.
## How do I launch a development environment?
NilGradle does not currently (and likely never will) offer a dev environment. In
the future, NilLoader may gain the ability to be run a normal game in dev mode
and then be attached to an IDE for code hotswap. **You will have to restart the
game every time you make changes to your mod**.