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https://github.com/knightburton/the-manoeuvre
My first melonJS platformer game.
https://github.com/knightburton/the-manoeuvre
game javascript melonjs pixel-art platformer
Last synced: 15 days ago
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My first melonJS platformer game.
- Host: GitHub
- URL: https://github.com/knightburton/the-manoeuvre
- Owner: knightburton
- License: apache-2.0
- Created: 2017-01-05T23:14:25.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2017-10-26T19:55:57.000Z (over 7 years ago)
- Last Synced: 2024-11-15T17:47:05.774Z (3 months ago)
- Topics: game, javascript, melonjs, pixel-art, platformer
- Language: JavaScript
- Size: 3 MB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
#The manoeuVRe
-------------------------------------------------------------------------------
A platformer fan art game...features :
- double jump
- ...in progress## To run distribution
To build, be sure you have [node](http://nodejs.org) installed. Clone the project:
git clone https://github.com/melonjs/boilerplate.git
Then in the cloned directory, simply run:
npm install
You must also have `grunt-cli` installed globally:
npm install -g grunt-cli
Running the game:
grunt serve
And you will have the boilerplate example running on http://localhost:8000
## Building Release Versions
To build:
grunt
This will create a `build` directory containing the files that can be uploaded to a server, or packaged into a mobile app.
----
Building a standalone desktop release:
grunt dist
Running the desktop release on Windows:
.\bin\electron.exe
Running the desktop release on macOS:
open ./bin/Electron.app
Running the desktop release on Linux:
./bin/electron
Note that you may have to edit the file `Gruntfile.js` if you need to better dictate the order your files load in. Note how by default the game.js and resources.js are specified in a specific order.