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https://github.com/kodecocodes/objective-c-style-guide
A style guide that outlines the coding conventions for Kodeco
https://github.com/kodecocodes/objective-c-style-guide
Last synced: 10 days ago
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A style guide that outlines the coding conventions for Kodeco
- Host: GitHub
- URL: https://github.com/kodecocodes/objective-c-style-guide
- Owner: kodecocodes
- Created: 2013-11-07T13:48:51.000Z (about 11 years ago)
- Default Branch: master
- Last Pushed: 2017-10-01T12:49:18.000Z (about 7 years ago)
- Last Synced: 2024-10-30T06:57:35.108Z (about 1 month ago)
- Homepage: http://www.raywenderlich.com/62570/objective-c-style-guide
- Size: 624 KB
- Stars: 3,098
- Watchers: 187
- Forks: 627
- Open Issues: 22
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-ios - raywenderlich Style Guide - A style guide that outlines the coding conventions for raywenderlich.com. (Style Guides / Other Xcode)
- trackawesomelist - The official raywenderlich.com Objective-C style guide (⭐3.1k)
- guides - The official raywenderlich.com Objective-C style guide
README
# The official raywenderlich.com Objective-C style guide.
This style guide outlines the coding conventions for raywenderlich.com.
## Introduction
The reason we made this style guide was so that we could keep the code in our books, tutorials, and starter kits nice and consistent - even though we have many different authors working on the books.
This style guide is different from other Objective-C style guides you may see, because the focus is centered on readability for print and the web. Many of the decisions were made with an eye toward conserving space for print, easy legibility, and tutorial writing.
## Credits
The creation of this style guide was a collaborative effort from various raywenderlich.com team members under the direction of Nicholas Waynik. The team includes: [Soheil Moayedi Azarpour](https://github.com/moayes), [Ricardo Rendon Cepeda](https://github.com/ricardo-rendoncepeda), [Tony Dahbura](https://github.com/tdahbura), [Colin Eberhardt](https://github.com/ColinEberhardt), [Matt Galloway](https://github.com/mattjgalloway), [Greg Heo](https://github.com/gregheo), [Matthijs Hollemans](https://github.com/hollance), [Christopher LaPollo](https://github.com/elephantronic), [Saul Mora](https://github.com/casademora), [Andy Pereira](https://github.com/macandyp), [Mic Pringle](https://github.com/micpringle), [Pietro Rea](https://github.com/pietrorea), [Cesare Rocchi](https://github.com/funkyboy), [Marin Todorov](https://github.com/icanzilb), [Nicholas Waynik](https://github.com/ndubbs), and [Ray Wenderlich](https://github.com/raywenderlich)
We would like to thank the creators of the [New York Times](https://github.com/NYTimes/objective-c-style-guide) and [Robots & Pencils'](https://github.com/RobotsAndPencils/objective-c-style-guide) Objective-C Style Guides. These two style guides provided a solid starting point for this guide to be created and based upon.
## Background
Here are some of the documents from Apple that informed the style guide. If something isn't mentioned here, it's probably covered in great detail in one of these:
* [The Objective-C Programming Language](http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/ObjectiveC/Introduction/introObjectiveC.html)
* [Cocoa Fundamentals Guide](https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CocoaFundamentals/Introduction/Introduction.html)
* [Coding Guidelines for Cocoa](https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html)
* [iOS App Programming Guide](http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/Introduction/Introduction.html)## Table of Contents
* [Language](#language)
* [Code Organization](#code-organization)
* [Spacing](#spacing)
* [Comments](#comments)
* [Naming](#naming)
* [Underscores](#underscores)
* [Methods](#methods)
* [Variables](#variables)
* [Property Attributes](#property-attributes)
* [Dot-Notation Syntax](#dot-notation-syntax)
* [Literals](#literals)
* [Constants](#constants)
* [Enumerated Types](#enumerated-types)
* [Case Statements](#case-statements)
* [Private Properties](#private-properties)
* [Booleans](#booleans)
* [Conditionals](#conditionals)
* [Ternary Operator](#ternary-operator)
* [Init Methods](#init-methods)
* [Class Constructor Methods](#class-constructor-methods)
* [CGRect Functions](#cgrect-functions)
* [Golden Path](#golden-path)
* [Error handling](#error-handling)
* [Singletons](#singletons)
* [Line Breaks](#line-breaks)
* [Smiley Face](#smiley-face)
* [Xcode Project](#xcode-project)## Language
US English should be used.
**Preferred:**
```objc
UIColor *myColor = [UIColor whiteColor];
```**Not Preferred:**
```objc
UIColor *myColour = [UIColor whiteColor];
```## Code Organization
Use `#pragma mark -` to categorize methods in functional groupings and protocol/delegate implementations following this general structure.
```objc
#pragma mark - Lifecycle- (instancetype)init {}
- (void)dealloc {}
- (void)viewDidLoad {}
- (void)viewWillAppear:(BOOL)animated {}
- (void)didReceiveMemoryWarning {}#pragma mark - Custom Accessors
- (void)setCustomProperty:(id)value {}
- (id)customProperty {}#pragma mark - IBActions
- (IBAction)submitData:(id)sender {}
#pragma mark - Public
- (void)publicMethod {}
#pragma mark - Private
- (void)privateMethod {}
#pragma mark - Protocol conformance
#pragma mark - UITextFieldDelegate
#pragma mark - UITableViewDataSource
#pragma mark - UITableViewDelegate#pragma mark - NSCopying
- (id)copyWithZone:(NSZone *)zone {}
#pragma mark - NSObject
- (NSString *)description {}
```## Spacing
* Indent using 2 spaces (this conserves space in print and makes line wrapping less likely). Never indent with tabs. Be sure to set this preference in Xcode.
* Method braces and other braces (`if`/`else`/`switch`/`while` etc.) always open on the same line as the statement but close on a new line.**Preferred:**
```objc
if (user.isHappy) {
//Do something
} else {
//Do something else
}
```**Not Preferred:**
```objc
if (user.isHappy)
{
//Do something
}
else {
//Do something else
}
```* There should be exactly one blank line between methods to aid in visual clarity and organization. Whitespace within methods should separate functionality, but often there should probably be new methods.
* Prefer using auto-synthesis. But if necessary, `@synthesize` and `@dynamic` should each be declared on new lines in the implementation.
* Colon-aligning method invocation should often be avoided. There are cases where a method signature may have >= 3 colons and colon-aligning makes the code more readable. Please do **NOT** however colon align methods containing blocks because Xcode's indenting makes it illegible.**Preferred:**
```objc
// blocks are easily readable
[UIView animateWithDuration:1.0 animations:^{
// something
} completion:^(BOOL finished) {
// something
}];
```**Not Preferred:**
```objc
// colon-aligning makes the block indentation hard to read
[UIView animateWithDuration:1.0
animations:^{
// something
}
completion:^(BOOL finished) {
// something
}];
```## Comments
When they are needed, comments should be used to explain **why** a particular piece of code does something. Any comments that are used must be kept up-to-date or deleted.
Block comments should generally be avoided, as code should be as self-documenting as possible, with only the need for intermittent, few-line explanations. *Exception: This does not apply to those comments used to generate documentation.*
## Naming
Apple naming conventions should be adhered to wherever possible, especially those related to [memory management rules](https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/MemoryMgmt/Articles/MemoryMgmt.html) ([NARC](http://stackoverflow.com/a/2865194/340508)).
Long, descriptive method and variable names are good.
**Preferred:**
```objc
UIButton *settingsButton;
```**Not Preferred:**
```objc
UIButton *setBut;
```A three letter prefix should always be used for class names and constants, however may be omitted for Core Data entity names. For any official raywenderlich.com books, starter kits, or tutorials, the prefix 'RWT' should be used.
Constants should be camel-case with all words capitalized and prefixed by the related class name for clarity.
**Preferred:**
```objc
static NSTimeInterval const RWTTutorialViewControllerNavigationFadeAnimationDuration = 0.3;
```**Not Preferred:**
```objc
static NSTimeInterval const fadetime = 1.7;
```Properties should be camel-case with the leading word being lowercase. Use auto-synthesis for properties rather than manual @synthesize statements unless you have good reason.
**Preferred:**
```objc
@property (strong, nonatomic) NSString *descriptiveVariableName;
```**Not Preferred:**
```objc
id varnm;
```### Underscores
When using properties, instance variables should always be accessed and mutated using `self.`. This means that all properties will be visually distinct, as they will all be prefaced with `self.`.
An exception to this: inside initializers, the backing instance variable (i.e. _variableName) should be used directly to avoid any potential side effects of the getters/setters.
Local variables should not contain underscores.
## Methods
In method signatures, there should be a space after the method type (-/+ symbol). There should be a space between the method segments (matching Apple's style). Always include a keyword and be descriptive with the word before the argument which describes the argument.
The usage of the word "and" is reserved. It should not be used for multiple parameters as illustrated in the `initWithWidth:height:` example below.
**Preferred:**
```objc
- (void)setExampleText:(NSString *)text image:(UIImage *)image;
- (void)sendAction:(SEL)aSelector to:(id)anObject forAllCells:(BOOL)flag;
- (id)viewWithTag:(NSInteger)tag;
- (instancetype)initWithWidth:(CGFloat)width height:(CGFloat)height;
```**Not Preferred:**
```objc
-(void)setT:(NSString *)text i:(UIImage *)image;
- (void)sendAction:(SEL)aSelector :(id)anObject :(BOOL)flag;
- (id)taggedView:(NSInteger)tag;
- (instancetype)initWithWidth:(CGFloat)width andHeight:(CGFloat)height;
- (instancetype)initWith:(int)width and:(int)height; // Never do this.
```## Variables
Variables should be named as descriptively as possible. Single letter variable names should be avoided except in `for()` loops.
Asterisks indicating pointers belong with the variable, e.g., `NSString *text` not `NSString* text` or `NSString * text`, except in the case of constants.
[Private properties](#private-properties) should be used in place of instance variables whenever possible. Although using instance variables is a valid way of doing things, by agreeing to prefer properties our code will be more consistent.
Direct access to instance variables that 'back' properties should be avoided except in initializer methods (`init`, `initWithCoder:`, etc…), `dealloc` methods and within custom setters and getters. For more information on using Accessor Methods in Initializer Methods and dealloc, see [here](https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmPractical.html#//apple_ref/doc/uid/TP40004447-SW6).
**Preferred:**
```objc
@interface RWTTutorial : NSObject@property (strong, nonatomic) NSString *tutorialName;
@end
```**Not Preferred:**
```objc
@interface RWTTutorial : NSObject {
NSString *tutorialName;
}
```## Property Attributes
Property attributes should be explicitly listed, and will help new programmers when reading the code. The order of properties should be storage then atomicity, which is consistent with automatically generated code when connecting UI elements from Interface Builder.
**Preferred:**
```objc
@property (weak, nonatomic) IBOutlet UIView *containerView;
@property (strong, nonatomic) NSString *tutorialName;
```**Not Preferred:**
```objc
@property (nonatomic, weak) IBOutlet UIView *containerView;
@property (nonatomic) NSString *tutorialName;
```Properties with mutable counterparts (e.g. NSString) should prefer `copy` instead of `strong`.
Why? Even if you declared a property as `NSString` somebody might pass in an instance of an `NSMutableString` and then change it without you noticing that.**Preferred:**
```objc
@property (copy, nonatomic) NSString *tutorialName;
```**Not Preferred:**
```objc
@property (strong, nonatomic) NSString *tutorialName;
```## Dot-Notation Syntax
Dot syntax is purely a convenient wrapper around accessor method calls. When you use dot syntax, the property is still accessed or changed using getter and setter methods. Read more [here](https://developer.apple.com/library/ios/documentation/cocoa/conceptual/ProgrammingWithObjectiveC/EncapsulatingData/EncapsulatingData.html)
Dot-notation should **always** be used for accessing and mutating properties, as it makes code more concise. Bracket notation is preferred in all other instances.
**Preferred:**
```objc
NSInteger arrayCount = [self.array count];
view.backgroundColor = [UIColor orangeColor];
[UIApplication sharedApplication].delegate;
```**Not Preferred:**
```objc
NSInteger arrayCount = self.array.count;
[view setBackgroundColor:[UIColor orangeColor]];
UIApplication.sharedApplication.delegate;
```## Literals
`NSString`, `NSDictionary`, `NSArray`, and `NSNumber` literals should be used whenever creating immutable instances of those objects. Pay special care that `nil` values can not be passed into `NSArray` and `NSDictionary` literals, as this will cause a crash.
**Preferred:**
```objc
NSArray *names = @[@"Brian", @"Matt", @"Chris", @"Alex", @"Steve", @"Paul"];
NSDictionary *productManagers = @{@"iPhone": @"Kate", @"iPad": @"Kamal", @"Mobile Web": @"Bill"};
NSNumber *shouldUseLiterals = @YES;
NSNumber *buildingStreetNumber = @10018;
```**Not Preferred:**
```objc
NSArray *names = [NSArray arrayWithObjects:@"Brian", @"Matt", @"Chris", @"Alex", @"Steve", @"Paul", nil];
NSDictionary *productManagers = [NSDictionary dictionaryWithObjectsAndKeys: @"Kate", @"iPhone", @"Kamal", @"iPad", @"Bill", @"Mobile Web", nil];
NSNumber *shouldUseLiterals = [NSNumber numberWithBool:YES];
NSNumber *buildingStreetNumber = [NSNumber numberWithInteger:10018];
```## Constants
Constants are preferred over in-line string literals or numbers, as they allow for easy reproduction of commonly used variables and can be quickly changed without the need for find and replace. Constants should be declared as `static` constants and not `#define`s unless explicitly being used as a macro.
**Preferred:**
```objc
static NSString * const RWTAboutViewControllerCompanyName = @"RayWenderlich.com";static CGFloat const RWTImageThumbnailHeight = 50.0;
```**Not Preferred:**
```objc
#define CompanyName @"RayWenderlich.com"#define thumbnailHeight 2
```## Enumerated Types
When using `enum`s, it is recommended to use the new fixed underlying type specification because it has stronger type checking and code completion. The SDK now includes a macro to facilitate and encourage use of fixed underlying types: `NS_ENUM()`
**For Example:**
```objc
typedef NS_ENUM(NSInteger, RWTLeftMenuTopItemType) {
RWTLeftMenuTopItemMain,
RWTLeftMenuTopItemShows,
RWTLeftMenuTopItemSchedule
};
```You can also make explicit value assignments (showing older k-style constant definition):
```objc
typedef NS_ENUM(NSInteger, RWTGlobalConstants) {
RWTPinSizeMin = 1,
RWTPinSizeMax = 5,
RWTPinCountMin = 100,
RWTPinCountMax = 500,
};
```Older k-style constant definitions should be **avoided** unless writing CoreFoundation C code (unlikely).
**Not Preferred:**
```objc
enum GlobalConstants {
kMaxPinSize = 5,
kMaxPinCount = 500,
};
```## Case Statements
Braces are not required for case statements, unless enforced by the complier.
When a case contains more than one line, braces should be added.```objc
switch (condition) {
case 1:
// ...
break;
case 2: {
// ...
// Multi-line example using braces
break;
}
case 3:
// ...
break;
default:
// ...
break;
}```
There are times when the same code can be used for multiple cases, and a fall-through should be used. A fall-through is the removal of the 'break' statement for a case thus allowing the flow of execution to pass to the next case value. A fall-through should be commented for coding clarity.
```objc
switch (condition) {
case 1:
// ** fall-through! **
case 2:
// code executed for values 1 and 2
break;
default:
// ...
break;
}```
When using an enumerated type for a switch, 'default' is not needed. For example:
```objc
RWTLeftMenuTopItemType menuType = RWTLeftMenuTopItemMain;switch (menuType) {
case RWTLeftMenuTopItemMain:
// ...
break;
case RWTLeftMenuTopItemShows:
// ...
break;
case RWTLeftMenuTopItemSchedule:
// ...
break;
}
```## Private Properties
Private properties should be declared in class extensions (anonymous categories) in the implementation file of a class. Named categories (such as `RWTPrivate` or `private`) should never be used unless extending another class. The Anonymous category can be shared/exposed for testing using the +Private.h file naming convention.
**For Example:**
```objc
@interface RWTDetailViewController ()@property (strong, nonatomic) GADBannerView *googleAdView;
@property (strong, nonatomic) ADBannerView *iAdView;
@property (strong, nonatomic) UIWebView *adXWebView;@end
```## Booleans
Objective-C uses `YES` and `NO`. Therefore `true` and `false` should only be used for CoreFoundation, C or C++ code. Since `nil` resolves to `NO` it is unnecessary to compare it in conditions. Never compare something directly to `YES`, because `YES` is defined to 1 and a `BOOL` can be up to 8 bits.
This allows for more consistency across files and greater visual clarity.
**Preferred:**
```objc
if (someObject) {}
if (![anotherObject boolValue]) {}
```**Not Preferred:**
```objc
if (someObject == nil) {}
if ([anotherObject boolValue] == NO) {}
if (isAwesome == YES) {} // Never do this.
if (isAwesome == true) {} // Never do this.
```If the name of a `BOOL` property is expressed as an adjective, the property can omit the “is” prefix but specifies the conventional name for the get accessor, for example:
```objc
@property (assign, getter=isEditable) BOOL editable;
```
Text and example taken from the [Cocoa Naming Guidelines](https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CodingGuidelines/Articles/NamingIvarsAndTypes.html#//apple_ref/doc/uid/20001284-BAJGIIJE).## Conditionals
Conditional bodies should always use braces even when a conditional body could be written without braces (e.g., it is one line only) to prevent errors. These errors include adding a second line and expecting it to be part of the if-statement. Another, [even more dangerous defect](http://programmers.stackexchange.com/a/16530) may happen where the line "inside" the if-statement is commented out, and the next line unwittingly becomes part of the if-statement. In addition, this style is more consistent with all other conditionals, and therefore more easily scannable.
**Preferred:**
```objc
if (!error) {
return success;
}
```**Not Preferred:**
```objc
if (!error)
return success;
```or
```objc
if (!error) return success;
```### Ternary Operator
The Ternary operator, `?:` , should only be used when it increases clarity or code neatness. A single condition is usually all that should be evaluated. Evaluating multiple conditions is usually more understandable as an `if` statement, or refactored into instance variables. In general, the best use of the ternary operator is during assignment of a variable and deciding which value to use.
Non-boolean variables should be compared against something, and parentheses are added for improved readability. If the variable being compared is a boolean type, then no parentheses are needed.
**Preferred:**
```objc
NSInteger value = 5;
result = (value != 0) ? x : y;BOOL isHorizontal = YES;
result = isHorizontal ? x : y;
```**Not Preferred:**
```objc
result = a > b ? x = c > d ? c : d : y;
```## Init Methods
Init methods should follow the convention provided by Apple's generated code template. A return type of 'instancetype' should also be used instead of 'id'.
```objc
- (instancetype)init {
self = [super init];
if (self) {
// ...
}
return self;
}
```See [Class Constructor Methods](#class-constructor-methods) for link to article on instancetype.
## Class Constructor Methods
Where class constructor methods are used, these should always return type of 'instancetype' and never 'id'. This ensures the compiler correctly infers the result type.
```objc
@interface Airplane
+ (instancetype)airplaneWithType:(RWTAirplaneType)type;
@end
```More information on instancetype can be found on [NSHipster.com](http://nshipster.com/instancetype/).
## CGRect Functions
When accessing the `x`, `y`, `width`, or `height` of a `CGRect`, always use the [`CGGeometry` functions](http://developer.apple.com/library/ios/#documentation/graphicsimaging/reference/CGGeometry/Reference/reference.html) instead of direct struct member access. From Apple's `CGGeometry` reference:
> All functions described in this reference that take CGRect data structures as inputs implicitly standardize those rectangles before calculating their results. For this reason, your applications should avoid directly reading and writing the data stored in the CGRect data structure. Instead, use the functions described here to manipulate rectangles and to retrieve their characteristics.
**Preferred:**
```objc
CGRect frame = self.view.frame;CGFloat x = CGRectGetMinX(frame);
CGFloat y = CGRectGetMinY(frame);
CGFloat width = CGRectGetWidth(frame);
CGFloat height = CGRectGetHeight(frame);
CGRect frame = CGRectMake(0.0, 0.0, width, height);
```**Not Preferred:**
```objc
CGRect frame = self.view.frame;CGFloat x = frame.origin.x;
CGFloat y = frame.origin.y;
CGFloat width = frame.size.width;
CGFloat height = frame.size.height;
CGRect frame = (CGRect){ .origin = CGPointZero, .size = frame.size };
```## Golden Path
When coding with conditionals, the left hand margin of the code should be the "golden" or "happy" path. That is, don't nest `if` statements. Multiple return statements are OK.
**Preferred:**
```objc
- (void)someMethod {
if (![someOther boolValue]) {
return;
}//Do something important
}
```**Not Preferred:**
```objc
- (void)someMethod {
if ([someOther boolValue]) {
//Do something important
}
}
```## Error handling
When methods return an error parameter by reference, switch on the returned value, not the error variable.
**Preferred:**
```objc
NSError *error;
if (![self trySomethingWithError:&error]) {
// Handle Error
}
```**Not Preferred:**
```objc
NSError *error;
[self trySomethingWithError:&error];
if (error) {
// Handle Error
}
```Some of Apple’s APIs write garbage values to the error parameter (if non-NULL) in successful cases, so switching on the error can cause false negatives (and subsequently crash).
## Singletons
Singleton objects should use a thread-safe pattern for creating their shared instance.
```objc
+ (instancetype)sharedInstance {
static id sharedInstance = nil;static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});return sharedInstance;
}
```
This will prevent [possible and sometimes prolific crashes](http://cocoasamurai.blogspot.com/2011/04/singletons-your-doing-them-wrong.html).## Line Breaks
Line breaks are an important topic since this style guide is focused for print and online readability.
For example:
```objc
self.productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers];
```
A long line of code like this should be carried on to the second line adhering to this style guide's Spacing section (two spaces).
```objc
self.productsRequest = [[SKProductsRequest alloc]
initWithProductIdentifiers:productIdentifiers];
```## Smiley Face
Smiley faces are a very prominent style feature of the raywenderlich.com site! It is very important to have the correct smile signifying the immense amount of happiness and excitement for the coding topic. The end square bracket is used because it represents the largest smile able to be captured using ascii art. A half-hearted smile is represented if an end parenthesis is used, and thus not preferred.
**Preferred:**
```objc
:]
```**Not Preferred:**
```objc
:)
```## Xcode project
The physical files should be kept in sync with the Xcode project files in order to avoid file sprawl. Any Xcode groups created should be reflected by folders in the filesystem. Code should be grouped not only by type, but also by feature for greater clarity.
When possible, always turn on "Treat Warnings as Errors" in the target's Build Settings and enable as many [additional warnings](http://boredzo.org/blog/archives/2009-11-07/warnings) as possible. If you need to ignore a specific warning, use [Clang's pragma feature](http://clang.llvm.org/docs/UsersManual.html#controlling-diagnostics-via-pragmas).
# Other Objective-C Style Guides
If ours doesn't fit your tastes, have a look at some other style guides:
* [Robots & Pencils](https://github.com/RobotsAndPencils/objective-c-style-guide)
* [New York Times](https://github.com/NYTimes/objective-c-style-guide)
* [Google](http://google-styleguide.googlecode.com/svn/trunk/objcguide.xml)
* [GitHub](https://github.com/github/objective-c-conventions)
* [Adium](https://trac.adium.im/wiki/CodingStyle)
* [Sam Soffes](https://gist.github.com/soffes/812796)
* [CocoaDevCentral](http://cocoadevcentral.com/articles/000082.php)
* [Luke Redpath](http://lukeredpath.co.uk/blog/my-objective-c-style-guide.html)
* [Marcus Zarra](http://www.cimgf.com/zds-code-style-guide/)