An open API service indexing awesome lists of open source software.

https://github.com/kosinaz/game-design-document-template-for-beginners

A template for beginners with advices and examples.
https://github.com/kosinaz/game-design-document-template-for-beginners

advice game game-design game-design-document game-development video-game

Last synced: 7 months ago
JSON representation

A template for beginners with advices and examples.

Awesome Lists containing this project

README

          

# Game Design Document template for beginners

The primary goal of a Game Design Document is to organize efforts within the development team of a complex project, but it can be also useful for smaller video games developed by a single person, because it clearly defines the outlines and the most important details and drives the design process. This template has been created to not only serve this purpose but to help beginners learn the ways of writing a good Game Design Document through advices and examples.

## Getting Started

Simply clone or download the [Game Design Document.md](docs/Game%20Design%20Document.md) from the docs folder.

### Prerequisites

No prerequisites.

### Installing

Copy it into your local project folder and start editing it in your favorite text editor. The examples and advices will help you in the process.

## Contributing

See [CONTRIBUTING.md](CONTRIBUTING.md).

## Versioning

We use [SemVer](http://semver.org/) for versioning. For the versions available, see the [tags](https://github.com/kosinaz/game-design-document-template-for-beginners/tags) on this repository.

## Authors

See the list of [contributors](https://github.com/kosinaz/game-design-document-template-for-beginners/contributors) who participated in this project.

## License

See [LICENSE](LICENSE).

## Acknowledgments

Special thanks to

* **[vitalzigns](http://vitalzigns.com/)** for [Game Design Document (GDD) Template](https://vitalzigns.itch.io/gdd)
* **[Tim Ryan](http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php)** for [The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal](http://www.gamasutra.com/view/feature/3384/the_anatomy_of_a_design_document_.php)
* **Tom Sloper** for [Frequently Asked Question #2: Sample outline for a Game Design Document](http://www.sloperama.com/advice/specs.html)
* **[Gamux](https://tutsplus.com/authors/gamux?_ga=2.22725307.1689116585.1541960636-266152398.1537465956)** for [Effectively Organize Your Game's Development With a Game Design Document](https://code.tutsplus.com/articles/effectively-organize-your-games-development-with-a-game-design-document--active-10140)
* **[dbasilioesp](https://github.com/dbasilioesp)** for [Game Design Documents](https://github.com/dbasilioesp/game-design-documents)
* **[jon-jones](https://www.scribd.com/user/28174098/jon-jones)** for
* [Grand Theft Auto Design Document](https://www.scribd.com/doc/53563149/Grand-Theft-Auto-Design-Document)
* [Fallout Brotherhood of Steel 2 Design Document](https://www.scribd.com/doc/32184089/Fallout-Brotherhood-of-Steel-2-Design-Document)
* [Fallout 1 Vision Statement](https://www.scribd.com/doc/32182571/Fallout-1-Vision-Statement)
* [Planescape Torment Vision Statement 1997](https://www.scribd.com/doc/32182096/Planescape-Torment-Vision-Statement-1997)
* [Bioshock Pitch Document](https://www.scribd.com/doc/32211144/Bioshock-Pitch-Document)
* **[Kyle Speaker](https://tutsplus.com/authors/kyle-speaker?_ga=2.224439194.1689116585.1541960636-266152398.1537465956)** for [What's in a Name? Data Analysis of 5,820 Steam Games](https://gamedevelopment.tutsplus.com/articles/whats-in-a-name-data-analysis-of-5820-steam-games--cms-30101)
* **[Cameron Wood](https://tutsplus.com/authors/cameron-wood?_ga=2.245932036.1689116585.1541960636-266152398.1537465956)** for [Choosing the Right Name for Your Game](https://gamedevelopment.tutsplus.com/articles/choosing-the-right-name-for-your-game--gamedev-3895)
* **[Scott Miller](https://dukenukem.typepad.com/about.html)** for [Name matters](https://dukenukem.typepad.com/game_matters/2004/02/the_name_of_the.html)
* **Vincent Turcot** for [Art direction, and why it’s important](https://subaeria.com/2015/06/03/art-direction-and-why-its-important/)
* **Literary Terms** for [Setting](https://literaryterms.net/setting/)
* **[Mike Rose](https://twitter.com/RaveofRavendale)** for
* [How to announce a video game in 2017](https://www.gamesindustry.biz/articles/2017-09-12-how-to-announce-a-video-game-in-2017)
* [Making the World Give a Damn About Your Game in 2018](https://youtu.be/IWRu3RRqQmY)
* **[Haley Uyrus](http://uyrus.com/)** for [INSIGHT - How to brand your game through words](https://www.pcgamesinsider.biz/interviews-and-opinion/67383/insight-how-to-brand-your-game-through-words/)
* **Kurian Tharakan** for [The Best Elevator Pitch Examples, Templates, and Tactics](https://strategypeak.com/elevator-pitch-examples/)
* **Brian Upton** for [30 Things I Hate About Your Game Pitch](https://www.youtube.com/watch?v=4LTtr45y7P0)
* **Brittney Ervin** for [6 Ideas for How to Write Intriguing Headlines](http://www.inboundmarketingagents.com/inbound-marketing-agents-blog/bid/346450/6-Ideas-for-How-to-Write-Intriguing-Headlines)
* **[PurpleBooth](https://github.com/PurpleBooth)** for [README Template](https://gist.github.com/PurpleBooth/109311bb0361f32d87a2)
* **[gamedesigning.org](https://www.gamedesigning.org/learn/game-design-document/)** for [Create Your First Game Design Document](https://www.gamedesigning.org/learn/game-design-document/)