https://github.com/kotlk/asteroids
Asteroids game sample. OOP without any MVX/ECS/MonoBehaviour in game logic.
https://github.com/kotlk/asteroids
game oop unity
Last synced: 23 days ago
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Asteroids game sample. OOP without any MVX/ECS/MonoBehaviour in game logic.
- Host: GitHub
- URL: https://github.com/kotlk/asteroids
- Owner: KOTlK
- License: mit
- Created: 2023-03-30T13:39:40.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2024-04-11T07:25:04.000Z (about 2 years ago)
- Last Synced: 2025-03-18T00:52:01.800Z (over 1 year ago)
- Topics: game, oop, unity
- Language: ShaderLab
- Homepage:
- Size: 17.5 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Asteroids
## (⚠WARNING!!!⚠) Never try this piece of shit programming style (⚠WARNING!!!⚠)
Asteroids like game, shoot enemies, earn score. Written in pure OOP. No engine dependencies in game logic(only vectors and math for simplicity). No any MVX/ECS patterns.
## *MainMenu*
Select ship, set settings, start game.

## *Gameplay*
- Fly around using WASD
- Shoot enemies and asteroids
- Try to avoid contact with both of them
- Earn points for destroying enemies

## *LoseScreen*
- Press restart to restart game with current selected settings and ship
- Return to menu to select other ship and settings
- Exit the game
