https://github.com/kovacsv/visualscriptenginewxwidgets
A wxWidgets utility module for VisualScriptEngine
https://github.com/kovacsv/visualscriptenginewxwidgets
cpp node-editor visual-scripting wxwidgets
Last synced: 5 months ago
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A wxWidgets utility module for VisualScriptEngine
- Host: GitHub
- URL: https://github.com/kovacsv/visualscriptenginewxwidgets
- Owner: kovacsv
- License: gpl-3.0
- Created: 2020-04-19T05:26:21.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-01-07T16:49:26.000Z (almost 5 years ago)
- Last Synced: 2025-04-09T04:23:30.405Z (8 months ago)
- Topics: cpp, node-editor, visual-scripting, wxwidgets
- Language: C++
- Homepage:
- Size: 167 KB
- Stars: 14
- Watchers: 2
- Forks: 3
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# VisualScriptEngineWxWidgets
[](https://ci.appveyor.com/project/kovacsv/visualscriptenginewxwidgets)
VisualScriptEngineWxWidgets is a utility module for [VisualScriptEngine](https://github.com/kovacsv/VisualScriptEngine) which provides helper classes for embedding the engine in a wxWidgets application.
# Build
You can build with Visual Studio by following these steps.
* Build [wxWidgets](https://www.wxwidgets.org):
* [Download and install wxWidgets v3.1.2 from here](https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.2/wxMSW-3.1.2-Setup.exe).
* Open the solution from `build\msw\wx_vc15.sln` from the wxWidgets installation folder.
* Build with Debug/x64 and Release/x64 configuration.
* Build [VisualScriptEngine](https://github.com/kovacsv/VisualScriptEngine):
* [Download the latest version of VisualScriptEngine from here](https://github.com/kovacsv/VisualScriptEngine/archive/master.zip).
* Generate the project with cmake, and build it with Debug/x64 and Release/x64 configuration.
* Build the `INSTALL` project for both configurations.
* Build VisualScriptEngineWxWidgets:
* Set the following environment variables:
* `WXWIDGETS_DIR`: the wxWidgets installation directory (by default C:\wxWidgets-3.1.2)
* `VSE_DEVKIT_DIR`: the VisualScriptEngine development kit directory (the DevKit folder next to the generated solution)
* Generate the project with cmake and build it.