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https://github.com/kruithne/node-blizzard-casc
Utility for interacting with the CASC CDN servers used to distribute Blizzard Entertainment game content.
https://github.com/kruithne/node-blizzard-casc
Last synced: about 2 months ago
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Utility for interacting with the CASC CDN servers used to distribute Blizzard Entertainment game content.
- Host: GitHub
- URL: https://github.com/kruithne/node-blizzard-casc
- Owner: Kruithne
- License: mit
- Created: 2017-10-24T22:47:51.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2023-04-19T08:43:03.000Z (over 1 year ago)
- Last Synced: 2024-11-03T05:03:55.468Z (about 2 months ago)
- Language: JavaScript
- Size: 47.9 KB
- Stars: 8
- Watchers: 4
- Forks: 4
- Open Issues: 6
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# blizzard-casc
Utility for interacting with the CASC CDN servers used to distribute Blizzard Entertainment game content.| Game | Supported |
| ---- | --------- |
| World of Warcraft | Yes |
| Diablo 3 | No |
| Hearthstone | No |
| Heroes of the Storm | No |
| Starcraft 1 | No |
| Starcraft 2 | No |
| Destiny 2 | No |### Q: I copied the example code and it doesn't work.
A: Read through the comments in the example rather than copy/pasting.### Q: Why isn't there a single function that just downloads the exact file I want?
A: This is intended as an interface that handles the dirty work for writing tools that interact with CASC. If you're using this module, you should be taking consideration and indexing/caching the results of these functions rather than railing Blizzard's CDN, bundling everything into memory and hoping for the best.## Installing
```
npm install blizzard-casc
```## Example Usage
```javascript
// WARNING: This example is intended to outline the functionality of the API provided
// by this module and is NOT an example of implementation. Don't just copy/paste.// Import CASC class module.
const CASC = require('blizzard-casc');let casc = new CASC(); // Create new instance.
let cdnList = await casc.downloadCDNList(); // Obtain CDN list.
let versionList = await casc.downloadVersionList(); // Obtain version list.// Do something intelligent to select a CDN from the list => selectedCdn
// Do something intelligent to select a matching version => selectedVersion// Obtain the CDN and build config structures for this version.
let cdnConfig = await casc.downloadConfigFile(selectedVersion.CDNConfig);
let buildConfig = await casc.downloadConfigFile(selectedVersion.BuildConfig);// parseIndexFile() can parse pre-downloaded archives or download by key.
// Index these using a database or hash-table, whatever works for your application.
// Be sure to index entries using the archive keys, you'll need this later for reading files.
let archives = {};
for (let archive of cdnConfig.archives)
archives[archive] = await casc.parseIndexFile(archive, archives);
// parseEncodingFile() can parse pre-downloaded encoding files or download by key.
// Again, you should index these entries in a database or hash table.
let encoding = await casc.parseEncodingFile(buildConfig.encoding[1]);// Match buildConfig.root[0] with an encoding entry using your method of indexing => rootKey
// parseRootFile() can parse pre-downloaded files or download by key, as shown here.
// Index results and cache where needed! This goes for all these calls!
let root = await casc.parseRootFile(rootKey);// root.Entries contains all the entries.
// root.Types contains locale/content pairs which cross-reference by index to root.Entries[].Type.// Using the above, we can produce the following workflow to obtain files.
// 1. Obtain Jenkins96 hash for a file path. (https://github.com/Kruithne/node-jenkins96)
// 2. Look-up the root entry for this file, matching the hash to the `Hash` property.
// Note: There may be multiple. Use locale/content flags to get the file version you want.
// 3. Obtain encoding entry which has the `Hash` matching the `Key` from the root entry.
// 4. Obtain the archive entry which has the `Hash` matching they `Key` from the encoding entry.
// 5. Download the archive using the archive key you indexed the archive index with.
// 6. Copy the data [offset -> offset + size] (values from the archive entry) from the archive.
// 7. Open the data using the BLTEReader class (https://github.com/Kruithne/node-blte).
// 8. If encrypted, ensure you have the correct encryption keys added to the BLTEReader class.
// 9. Read your data. Done.
```## API
### `patchServer` : `string`
Returns the URL of the patch server this instance will use. If not set using `setPatchServer()`, will return `PATCH_SERVER_US` by default.### `targetProduct` : `string`
Return the target product as set by `setTargetProduct()`. If accessed before a product is set, an error will be thrown.### `cdnServer` : `string`
Return the CDN server used to obtain data. If not set using `setCDNServer()`, an error will be thrown.### `cdnPath` : `string`
Return the CDN path used to obtain data. If not set using `setCDNServer()`, an error will be thrown.### `setPatchServer(url)`
Set the URL of the patch server to be used for obtaining config.
This can be a custom URL or one of the pre-defined `PATCH_SERVER_*` constants provided by the `CASC` class.| Parameter | Type | Description |
| --------- | ---- | ----------- |
| url | `string` | Expected format: `http://hostname:port` |### `setCDNServer(host, path)`
Set the CDN server host to be used for obtaining data. For most purposes, the hostname and path should be obtained using `downloadCDNList()`.| Parameter | Type | Description |
| --------- | ---- | ----------- |
| host | `string` | Hostname (e.g `edgecast.blizzard.com`).
| path | `string` | CDN path (e.g `tpr/wow`). |### `setTargetProduct(tag)`
Set the target product to obtain data for. Use the `PRODUCT_*` constants provided by the `CASC` class.| Parameter | Type | Description |
| --------- | ---- | ----------- |
| tag | `string` | Product tag (e.g `wow_beta`). |### `async downloadCDNList()`
Download the CDN list from the patch server.```javascript
// Example response, trimmed for documentation purposes.
[ { Name: 'eu',
Path: 'tpr/wow',
Hosts: 'edgecast.blizzard.com blzddist1-a.akamaihd.net level3.blizzard.com',
ConfigPath: 'tpr/configs/data' },
[length]: 1 ]
```### `async downloadVersionList()`
Download the build version list from the patch server.```javascript
// Example response, trimmed for documentation purposes.
[ { Region: 'us',
BuildConfig: '9af48e10cc8066587aa2004c47a0d4f7',
CDNConfig: 'c343ed36eb3616c4b7b682f904601675',
KeyRing: '',
BuildId: '25383',
VersionsName: '7.3.2.25383',
ProductConfig: '' },
[length]: 1 ]
```### `async downloadConfigFile(key)`
Download a config file from the CDN server.| Parameter | Type | Description |
| --------- | ---- | ----------- |
| key | `string` | Key of the config file to download. |### `async downloadIndexFile(key)`
Download an index file from the CDN server.| Parameter | Type | Description |
| --------- | ---- | ----------- |
| key | `string` | Key of the index file to download. |### `async downloadDataFile(key)`
Download a data file from the CDN server.| Parameter | Type | Description |
| --------- | ---- | ----------- |
| key | `string` | Key of the data file to download. |### `async parseIndexFile(archive)`
Parse an index file and return the entries from it. You can provide a pre-downloaded archive file either as a Buffer or Bufo object, or provide an archive key (string) and it will be downloaded providing the CASC instance is set-up to download.| Parameter | Type | Description |
| --------- | ---- | ----------- |
| archive | `Buffer\|Bufo|\string` | Archive key, or pre-existing data buffer. |### `async parseEncodingFile(encoding)`
Parse an encoding file and return all entries from it. You can provide a pre-downloaded encoding file as an BLTEReader instance, or provide an encoding key (string) and it will be downloaded providing the CASC instance is set-up to download.| Parameter | Type | Description |
| --------- | ---- | ----------- |
| encoding | `BLTEReader\|string | Encoding key or pre-loaded data. |### `async parseRootFile(root)`
Parse an root file and return all entries from it, along with an index of flag pairs. You can provide a pre-downloaded encoding file as an BLTEReader instance, or provide a root key (string) and it will be downloaded providing the CASC instance is set-up to download.The return result of this function is an object containing `Entries`, which is an array of entries, and `Types`, which is an array of content/locale pairs cross-referenced by index using the `Type` property in each entry.
| Parameter | Type | Description |
| --------- | ---- | ----------- |
| encoding | `BLTEReader\|string | Encoding key or pre-loaded data. |### `CASC.LOCALE_FLAG` : `object`
Static constant defining locale flags for root file entries.```javascript
All: 0xFFFFFFFF,
None: 0,
enUS: 0x2,
koKR: 0x4,
frFR: 0x10,
deDE: 0x20,
zhCN: 0x40,
esES: 0x80,
zhTW: 0x100,
enGB: 0x200,
enCH: 0x400,
enTW: 0x800,
esMX: 0x1000,
ruRU: 0x2000,
ptBR: 0x4000,
itIT: 0x8000,
ptPT: 0x10000,
enSG: 0x20000000,
plPL: 0x40000000,
All_WoW: 0x1F3F6
```### `CASC.CONTENT_FLAG` : `object`
Static constant defining content flags for root file entries.```javascript
None: 0,
F00000001: 0x1,
F00000002: 0x2,
F00000004: 0x4,
F00000008: 0x8,
F00000010: 0x10,
LowViolence: 0x80,
F10000000: 0x10000000,
F20000000: 0x20000000,
Bundle: 0x40000000,
NoCompression: 0x80000000
```### `CASC.PATCH_SERVER_EU` : `string`
Static constant defining the EU patch server URL. For use with `setPatchServer()`.### `CASC.PATCH_SERVER_US` : `string`
Static constant defining the US patch server URL. For use with `setPatchServer()`.### `CASC.PATCH_SERVER_KR` : `string`
Static constant defining the KR patch server URL. For use with `setPatchServer()`.### `CASC.PATCH_SERVER_CN` : `string`
Static constant defining the CN patch server URL. For use with `setPatchServer()`.### `CASC.PRODUCT_WOW` : `string`
Static constant defining the product tag for World of Warcraft. For use with `setTargetProduct()`.### `CASC.PRODUCT_WOW_PTR` : `string`
Static constant defining the product tag for World of Warcraft (PTR). For use with `setTargetProduct()`.### `CASC.PRODUCT_WOW_BETA` : `string`
Static constant defining the product tag for World of Warcraft (Beta). For use with `setTargetProduct()`.### `CASC.PRODUCT_DIABLO_3` : `string`
Static constant defining the product tag for Diablo 3. For use with `setTargetProduct()`.### `CASC.PRODUCT_DIABLO_3_PTR` : `string`
Static constant defining the product tag for Diablo 3 (PTR). For use with `setTargetProduct()`.### `CASC.PRODUCT_DIABLO_3_BETA` : `string`
Static constant defining the product tag for Diablo 3 (Beta). For use with `setTargetProduct()`.### `CASC.PRODUCT_STARCRAFT_2` : `string`
Static constant defining the product tag for Starcraft 2. For use with `setTargetProduct()`.### `CASC.PRODUCT_STARCRAFT_2_PTR` : `string`
Static constant defining the product tag for Starcraft 2 (PTR). For use with `setTargetProduct()`.### `CASC.PRODUCT_STARCRAFT_2_BETA` : `string`
Static constant defining the product tag for Starcraft 2 (Beta). For use with `setTargetProduct()`.### `CASC.PRODUCT_HEROES` : `string`
Static constant defining the product tag for Heroes of the Storm. For use with `setTargetProduct()`.### `CASC.PRODUCT_HEROES_PTR` : `string`
Static constant defining the product tag for Heros of the Storm (PTR). For use with `setTargetProduct()`.### `CASC.PRODUCT_HEARTHSTONE` : `string`
Static constant defining the product tag for Hearthstone. For use with `setTargetProduct()`.### `CASC.PRODUCT_OVERWATCH` : `string`
Static constant defining the product tag for Overwatch. For use with `setTargetProduct()`.### `CASC.PRODUCT_STARCRAFT_1` : `string`
Static constant defining the product tag for Starcraft 1. For use with `setTargetProduct()`.### `CASC.PRODUCT_STARCRAFT_1_PTR` : `string`
Static constant defining the product tag for Starcraft 1 (PTR). For use with `setTargetProduct()`.### `CASC.PRODUCT_WARCRAFT_3` : `string`
Static constant defining the product tag for Warcraft 3. For use with `setTargetProduct()`.### `CASC.PRODUCT_DESTINY_2` : `string`
Static constant defining the product tag for Destiny 2. For use with `setTargetProduct()`.### `CASC.PRODUCT_BNET_AGENT` : `string`
Static constant defining the product tag for the Battle.net agent. For use with `setTargetProduct()`.### `CASC.PRODUCT_BNET_APP` : `string`
Static constant defining the product tag for the Battle.net app. For use with `setTargetProduct()`.### `CASC.PRODUCT_BNET_CLIENT` : `string`
Static constant defining the product tag for the Battle.net client. For use with `setTargetProduct()`.