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https://github.com/krzysztofzablocki/CCNode-SFGestureRecognizers
Adding UIGestureRecognizers to cocos2d, painless.
https://github.com/krzysztofzablocki/CCNode-SFGestureRecognizers
Last synced: about 1 month ago
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Adding UIGestureRecognizers to cocos2d, painless.
- Host: GitHub
- URL: https://github.com/krzysztofzablocki/CCNode-SFGestureRecognizers
- Owner: krzysztofzablocki
- License: other
- Created: 2012-03-15T08:23:03.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2014-07-18T07:24:07.000Z (over 10 years ago)
- Last Synced: 2024-04-14T07:11:35.965Z (8 months ago)
- Language: Objective-C
- Homepage: http://twitter.com/merowing_
- Size: 2.39 MB
- Stars: 202
- Watchers: 20
- Forks: 34
- Open Issues: 2
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome - CCNode-SFGestureRecognizers - Adding UIGestureRecognizers to cocos2d, painless. (etc)
- awesome - CCNode-SFGestureRecognizers - Adding UIGestureRecognizers to cocos2d, painless. (etc)
README
Purpose
--------------CCNode+SFGestureRecognizers is a category designed to simplify adding UIGestureRecognizers support in cocos2d.
It removes the need to change cocos2d source code so that you can update your cocos2d anytime new versions are released.[Follow me on twitter][1]
Supported OS & SDK Versions
-----------------------------* iOS 4.0 (Xcode 4.3, Apple LLVM compiler 3.1)
* cocos2d version 1.x or 2.x works fine.ARC Compatibility
------------------CCNode+SFGestureRecognizers automatically works with both ARC and non-ARC projects through conditional compilation. There is no need to exclude CCNode+SFGestureRecognizers files from the ARC validation process, or to convert CCNode+SFGestureRecognizers using the ARC conversion tool.
Installation
--------------If you are using CocoaPods, you can just add CCNode+SFGestureRecognizers to your Podfile. If you didn't use it before I'm recommending you check it out: http://cocoapods.org/
### Manual Install
To use the CCNode+SFGestureRecognizers category in an app, just drag the category files (demo files and assets are not needed) into your project.
Include the CCNode+SFGestureRecognizers.h in your Prefix.pch file so that you can use it everywhere.Properties
--------------
CCNode+SFGestureRecognizers adds following properties / methods to CCNode:@property (nonatomic, assign) BOOL isTouchEnabled;
Defines if touches are enabled, if you disable it no gesture will be working.
@property (nonatomic, assign) CGRect touchRect;
Defines touchable rectangle in node local coordinate space.- (void)addGestureRecognizer:(UIGestureRecognizer*)aGestureRecognizer;
Adds gesture recognizer to node.
- (void)removeGestureRecognizer:(UIGestureRecognizer*)aGestureRecognizer;
Removes gesture recognizer from node.
- (NSArray*)gestureRecognizers;
Returns all gesture recognizers that are bound to this node.- (BOOL)isPointTouchableInArea:(CGPoint)pt;
Tests if point is touchable in selected area without testing children nodes (node must be visible and running to pass this check, isTouchEnabled also has to be set to YES )- (BOOL)isNodeInTreeTouched:(CGPoint)pt;
Tests if points is touchable in a node or any of its children nodes.
- (BOOL)isPointInArea:(CGPoint)pt;
Tests if point is inside in selected area without testing children nodes (node must be visible and running to pass this check, ignores isTouchEnabled ).CCNode+SFGestureRecognizers also adds this property in UIGestureRecognizer class:
@property (nonatomic, readonly) CCNode *node;
Node that this gesture is added to.[1]: http://twitter.com/merowing_