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https://github.com/kuninoto/42_so_long

A small 2D game developed with MiniLibx, the graphic library of the 42School.
https://github.com/kuninoto/42_so_long

1337school 2d-game 42 42-cursus 42-school 42born2code 42cursus 42ecole 42porto 42portugal 42projects 42school 42solong ecole42 mlx42 school42 so-long so-long42

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A small 2D game developed with MiniLibx, the graphic library of the 42School.

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README

          

# so_long (42Porto - 42Cursus)

## Grade: 110/100

### Description

Simple 2D game: catch all coins, and exit! Made as an introduction to graphics programming.

### Showcase:

### Installing and running the project:

1- Installing mlx dependencies

sudo apt-get install make xorg libxext-dev zlib1g-dev libbsd-dev

2- Clone this repository

git clone https://github.com/Kuninoto/42_so_long
3- Run `make`

make
4- `make clean` so that you don't keep those object files that you won't need anymore

make clean
5- Run `so_long` with a map of your choice!

./so_long [path/to/map].ber

### Creating new maps:

'0' - Free space;
'1' - Wall;
'C' - Collectible;
'E' - Exit;
'P' - Player's starting position;
To be valid a map must respect the following:
- Be in `.ber` format;
- Be closed by walls;
- Be retangular;
- Contain only one P;
- Contain only one E;
- Contain at least one C;
- All elements must be accessible (not closed by walls);
- Be composed only by valid characters;
(Examples of valid maps on maps folder);

#### Makefile available targets:
`make` or `make all` - compiles `so_long`
`make bonus` - same as `all` (added for assignment purposes)
`make clean` - wipes all object files
`make fclean` - deletes so_long and all object files
`make re` - `fclean` + `all`

### Useful links:
[MiniLibX docs](https://harm-smits.github.io/42docs/libs/minilibx/introduction.html)
[itch.io](https://itch.io/)
[OpenGameArt](https://opengameart.org/)

#### Assets credits:
[8-bit Dungeon Tileset](https://jamiecross.itch.io/8-bit-dungeon-tilesetsprites)

## Disclaimer
> At [42School](https://en.wikipedia.org/wiki/42_(school)), almost every project must be written in accordance to the "Norm", the schools' coding standard. As a result, the implementation of certain parts may appear strange and for sure had room for improvement.

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Made by Nuno Carvalho (Kuninoto) | nnuno-ca@student.42porto.com

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