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https://github.com/kwsch/etumrepmmo

Reversing Pokémon Legends: Arceus captured entities into their origin (group) RNG seed!
https://github.com/kwsch/etumrepmmo

brute-force-attacks pokemon pokemon-legends-arceus reverse-engineering

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Reversing Pokémon Legends: Arceus captured entities into their origin (group) RNG seed!

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# EtumrepMMO

Reverses initial MMO data to find the origin (group) seed.

Requires [.NET 6.0](https://dotnet.microsoft.com/download/dotnet/6.0). The executable can be built with any compiler that supports C# 10.

Usage:
- Compile the ConsoleApp project, or obtain it from someone else.
- Put your 4 initial captures in a `mons` folder next to the executable.
- Run the executable, observe console output for matching seed.

Big thanks to Pokémon Automation ([@Mysticial](https://github.com/Mysticial)) for their [C++ implementation of Entity->Seed parallel brute-force](https://github.com/PokemonAutomation/Experimental/tree/4001b0402515ade042528d9bffb07ceab4476c96), which this repo uses (BSD license).

For more information, please refer to the wiki of [PermuteMMO](https://github.com/kwsch/PermuteMMO) as well as the wiki for this repo.