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https://github.com/l3mon4d3/co
https://github.com/l3mon4d3/co
Last synced: about 1 month ago
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- Host: GitHub
- URL: https://github.com/l3mon4d3/co
- Owner: L3MON4D3
- Created: 2022-11-17T09:08:28.000Z (about 2 years ago)
- Default Branch: master
- Last Pushed: 2022-11-23T12:24:41.000Z (about 2 years ago)
- Last Synced: 2024-10-12T22:51:58.125Z (2 months ago)
- Language: C++
- Size: 28.3 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
Run `make` for building, `./CMA --graphs ` to run the algorithm,
output is the matching in dimacs-format.Make sure gcc-12.2 (others might also work, just 11 does not work) is installed.
It's possible to generate graphviz-visualizations for every step of the
algorithm, enable in Makefile (`-DCAPTURE_STEPS`) (not recommended for graphs
bigger than about 100 nodes :D), they can be converted to svg via make-target
`capture_convert`.overview:
* `path_iterators.hpp` defines iterators for walking the mu-phi-paths (or
rho-mu-phi)
* `graph.hpp` is the graph-class from the website, we only use it for converting
DIMACS to a graph-structure, our algorithm works on the graph-class in
`ecma.hpp`
* `ecma.hpp` contains the node and graph specifically for the
matching-algorithm