https://github.com/lachee/unity-named-pipes
A native named pipe wrapper for Unity3D
https://github.com/lachee/unity-named-pipes
io ipc named-pipes pipes unity3d unity3d-plugin
Last synced: 6 months ago
JSON representation
A native named pipe wrapper for Unity3D
- Host: GitHub
- URL: https://github.com/lachee/unity-named-pipes
- Owner: Lachee
- License: mit
- Created: 2018-10-15T02:17:23.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2022-11-29T23:51:05.000Z (almost 3 years ago)
- Last Synced: 2025-03-25T22:22:01.391Z (6 months ago)
- Topics: io, ipc, named-pipes, pipes, unity3d, unity3d-plugin
- Language: C#
- Size: 106 KB
- Stars: 65
- Watchers: 2
- Forks: 8
- Open Issues: 7
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# unity-named-pipes
A native named pipe wrapper for Unity3D.[](https://ci.appveyor.com/project/Lachee/unity-named-pipes)
Unity is very special and is unable to use the `NamedPipeClientStream` provided by C# without crashing and dying horribly. Even in the latest versions it strugles with this simple task.
This library is here to resolve that. It utilises a native wrapper (which is run outside of unity apparently) around the pipes for both unix and windows and puts them in a nice streamable class for C# to use.