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https://github.com/lalugue/time-stick-scorer
A 2D Stick Basketball Arcade game ๐ Entry for Ludum Dare 50
https://github.com/lalugue/time-stick-scorer
2d basketball defold game ludum-dare-50
Last synced: 22 days ago
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A 2D Stick Basketball Arcade game ๐ Entry for Ludum Dare 50
- Host: GitHub
- URL: https://github.com/lalugue/time-stick-scorer
- Owner: lalugue
- License: apache-2.0
- Created: 2021-10-24T14:06:10.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-06-03T07:41:18.000Z (over 2 years ago)
- Last Synced: 2024-11-12T11:39:27.849Z (3 months ago)
- Topics: 2d, basketball, defold, game, ludum-dare-50
- Language: Lua
- Homepage: https://koalatte.itch.io/stick-basketball-arcade
- Size: 1.14 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
# Stick Basketball Arcade
A 2D Basketball Arcade Game! ๐
A [Ludum Dare 50](https://ldjam.com/events/ludum-dare/50) game ๐ฎ
# Jam Version
The `ludum-dare-50` branch contains the code used during the jam itself, like a "time capsule"
# How to play
- Like with arcade games outside, shoot as many balls before the timer runs out! ๐งบ
- While the timer running out is inevitable, watch out for bonus balls, which give extra time โฒ๏ธ
- Click and drag balls to aim ๐
- Any ball within the left half of the court is grabbable (or reboundable!)
# Screenshots
![getting ready to shoot](screenshots/sba-1.png)
![shoot ball with follow-through](screenshots/sba-2.png)
# Dependencies
This game uses the [Defold-Input](https://github.com/britzl/defold-input) library as a dependency ([license](https://github.com/britzl/defold-input/blob/8b81fe86ef58273cee91a5ae36f046e8dc516297/LICENSE.md))
---------------------------------
# Welcome to Defold
This project was created from the "desktop" project template. This means that the settings in ["game.project"](defold://open?path=/game.project) have been changed to be suitable for a desktop game:
- The screen size is set to 1280x720
- Projection is set to Fixed Fit
- macOS and Windows icons are set
- Mouse clicks are bound to action "touch"
- A simple script in a game object is set up to receive and react to input[Build and run](defold://build) to see it in action. You can of course alter these settings to fit your needs.
Check out [the documentation pages](https://defold.com/learn) for examples, tutorials, manuals and API docs.
If you run into trouble, help is available in [our forum](https://forum.defold.com).
Happy Defolding!
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