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https://github.com/lalugue/time-stick-scorer

A 2D Stick Basketball Arcade game ๐Ÿ€ Entry for Ludum Dare 50
https://github.com/lalugue/time-stick-scorer

2d basketball defold game ludum-dare-50

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A 2D Stick Basketball Arcade game ๐Ÿ€ Entry for Ludum Dare 50

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README

        

# Stick Basketball Arcade

A 2D Basketball Arcade Game! ๐Ÿ€

A [Ludum Dare 50](https://ldjam.com/events/ludum-dare/50) game ๐ŸŽฎ

# Jam Version

The `ludum-dare-50` branch contains the code used during the jam itself, like a "time capsule"

# How to play

- Like with arcade games outside, shoot as many balls before the timer runs out! ๐Ÿงบ

- While the timer running out is inevitable, watch out for bonus balls, which give extra time โฒ๏ธ

- Click and drag balls to aim ๐Ÿ€

- Any ball within the left half of the court is grabbable (or reboundable!)

# Screenshots

![getting ready to shoot](screenshots/sba-1.png)

![shoot ball with follow-through](screenshots/sba-2.png)

# Dependencies

This game uses the [Defold-Input](https://github.com/britzl/defold-input) library as a dependency ([license](https://github.com/britzl/defold-input/blob/8b81fe86ef58273cee91a5ae36f046e8dc516297/LICENSE.md))

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# Welcome to Defold

This project was created from the "desktop" project template. This means that the settings in ["game.project"](defold://open?path=/game.project) have been changed to be suitable for a desktop game:

- The screen size is set to 1280x720
- Projection is set to Fixed Fit
- macOS and Windows icons are set
- Mouse clicks are bound to action "touch"
- A simple script in a game object is set up to receive and react to input

[Build and run](defold://build) to see it in action. You can of course alter these settings to fit your needs.

Check out [the documentation pages](https://defold.com/learn) for examples, tutorials, manuals and API docs.

If you run into trouble, help is available in [our forum](https://forum.defold.com).

Happy Defolding!

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