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https://github.com/larsbrinkhoff/glsl-sphere-tracing
Ray tracing implicit surfaces with GLSL using the "sphere tracing" algorithm.
https://github.com/larsbrinkhoff/glsl-sphere-tracing
glsl opengl qt raytracer raytracing
Last synced: 4 months ago
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Ray tracing implicit surfaces with GLSL using the "sphere tracing" algorithm.
- Host: GitHub
- URL: https://github.com/larsbrinkhoff/glsl-sphere-tracing
- Owner: larsbrinkhoff
- License: gpl-2.0
- Created: 2013-01-11T09:07:40.000Z (about 12 years ago)
- Default Branch: master
- Last Pushed: 2021-11-05T06:48:40.000Z (over 3 years ago)
- Last Synced: 2023-03-25T20:50:35.297Z (almost 2 years ago)
- Topics: glsl, opengl, qt, raytracer, raytracing
- Language: GLSL
- Homepage:
- Size: 18.6 MB
- Stars: 14
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
sphere-tracing.qlsl is a spinning twisting rounded cube.
See [SphereTracing.pdf](SphereTracing.pdf) for the algorithm.
![](https://raw.githubusercontent.com/larsbrinkhoff/glsl-sphere-tracing/gif/cube.gif)