An open API service indexing awesome lists of open source software.

https://github.com/laurarozier/config-ifacialmocap-blend-shapes

Configure IFacialMocap Blend Shapes for your VRM avatar
https://github.com/laurarozier/config-ifacialmocap-blend-shapes

blendshapes facetracking ifacialmocap unity vrm vsfavatar

Last synced: 7 months ago
JSON representation

Configure IFacialMocap Blend Shapes for your VRM avatar

Awesome Lists containing this project

README

          

# Config IFacialMocap Blend Shapes

This utility is meant to help people set up the 52 blend shapes that are used by IFacialMocap compatible software to provide face-tracking for their 3D model.
Due to this being a super monotonous task that gets infuriatingly boring after a while, I decided to make a little tool that sets it up for you, based on a single tool windows that defaults to what 99% of people have on their model already.

## How-to (4 super "complex" steps)

1. Open the tool `Tools` / `LauraRozier` / `Configure IFacialMocap Blend Shapes`
![Step 1](Docs/Step_1.png "Step 1")
2. Configure the tool
1. Drag your VRM avatar descriptor into the tool window's `VRM Blend Shape Proxy` field
2. Select the mesh containing your facial tracking blend shapes in the `Face Mesh` field
![Step 2](Docs/Step_2.png "Step 2")
3. Disable any blend shapes you don't want and set the names/values to the correct ones to match your avatar
![Step 3](Docs/Step_3.png "Step 3")
4. Click the big `Apply` button at the bottom, wait for Unity to do it's thing, happy claps
![Step 4a](Docs/Step_4a.png "Step 4a")
![Step 4b](Docs/Step_4b.png "Step 4b")