https://github.com/laurarozier/config-ifacialmocap-blend-shapes
Configure IFacialMocap Blend Shapes for your VRM avatar
https://github.com/laurarozier/config-ifacialmocap-blend-shapes
blendshapes facetracking ifacialmocap unity vrm vsfavatar
Last synced: 7 months ago
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Configure IFacialMocap Blend Shapes for your VRM avatar
- Host: GitHub
- URL: https://github.com/laurarozier/config-ifacialmocap-blend-shapes
- Owner: LauraRozier
- License: mit
- Created: 2023-12-16T11:53:05.000Z (almost 2 years ago)
- Default Branch: master
- Last Pushed: 2025-01-24T23:12:58.000Z (9 months ago)
- Last Synced: 2025-01-24T23:25:53.992Z (9 months ago)
- Topics: blendshapes, facetracking, ifacialmocap, unity, vrm, vsfavatar
- Language: C#
- Homepage: https://laurarozier.github.io/LauraVRCUtils
- Size: 731 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Config IFacialMocap Blend Shapes
This utility is meant to help people set up the 52 blend shapes that are used by IFacialMocap compatible software to provide face-tracking for their 3D model.
Due to this being a super monotonous task that gets infuriatingly boring after a while, I decided to make a little tool that sets it up for you, based on a single tool windows that defaults to what 99% of people have on their model already.## How-to (4 super "complex" steps)
1. Open the tool `Tools` / `LauraRozier` / `Configure IFacialMocap Blend Shapes`

2. Configure the tool
1. Drag your VRM avatar descriptor into the tool window's `VRM Blend Shape Proxy` field
2. Select the mesh containing your facial tracking blend shapes in the `Face Mesh` field

3. Disable any blend shapes you don't want and set the names/values to the correct ones to match your avatar

4. Click the big `Apply` button at the bottom, wait for Unity to do it's thing, happy claps

