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https://github.com/lazyknightx/rmmv-typescript-start-kit
Start kit for use TypeScript in RPG Maker MV. | Include TypeScript Declare Files: <fps-meter, lz-string, pixi, rmmv>
https://github.com/lazyknightx/rmmv-typescript-start-kit
Last synced: 14 days ago
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Start kit for use TypeScript in RPG Maker MV. | Include TypeScript Declare Files: <fps-meter, lz-string, pixi, rmmv>
- Host: GitHub
- URL: https://github.com/lazyknightx/rmmv-typescript-start-kit
- Owner: LazyKnightX
- License: cc0-1.0
- Created: 2017-08-12T10:30:04.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2017-08-15T12:56:19.000Z (over 7 years ago)
- Last Synced: 2024-11-11T22:26:24.141Z (2 months ago)
- Homepage:
- Size: 319 KB
- Stars: 11
- Watchers: 1
- Forks: 6
- Open Issues: 0
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Metadata Files:
- Readme: README.en.md
- License: LICENSE
Awesome Lists containing this project
README
# Essential TypeScript Declares (*.d.ts) for RPG Maker MV
This repository collected the essential type script declare files (*.d.ts) for RPG Maker MV, help developer who want to use TypeScript in RPG Maker MV.
## Tip
* There use "constructor" to replace RMMV's "initialize" in Scene/Window/etc.. , if you want to rewrite "initialize", just direct use "constructor".
## Thanks
Thanks for all providers of those components (pixi.d.ts, fps-meter.d.ts, lz-string.d.ts, rmmv.d.ts)!
* [pixi.d.ts](https://github.com/pixijs/pixi-typescript)
* [fps-meter.d.ts](https://github.com/NativeScript/nativescript-unit-test-runner)
* [lz-string.d.ts](https://github.com/pieroxy/lz-string)
* [rmmv.d.ts](https://github.com/AsterAtwood/rmmv.d.ts)Feel free to issue or pull request if you find any problem.