https://github.com/lbphacker/reactor
Some 3D falling sand game prototype that I'll inevitably abandon
https://github.com/lbphacker/reactor
Last synced: 10 months ago
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Some 3D falling sand game prototype that I'll inevitably abandon
- Host: GitHub
- URL: https://github.com/lbphacker/reactor
- Owner: LBPHacker
- Created: 2025-07-26T12:04:03.000Z (11 months ago)
- Default Branch: master
- Last Pushed: 2025-07-26T18:20:22.000Z (11 months ago)
- Last Synced: 2025-07-26T18:26:14.337Z (11 months ago)
- Language: C++
- Homepage:
- Size: 20.5 KB
- Stars: 1
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Here be dragons
## Building
I don't know what I'm doing. If you want to participate in my not knowing what I'm doing, you can build this mess the usual Meson way:
```sh
$ meson setup build-debug
$ cd build-debug
$ meson compile
$ ./reactor
```
This requires SDL2 and GLM (runtime dependencies), and Meson and Ninja (build dependencies) to be installed.
## Usage
Not much to use right now, but here you go (QWERTY):
- WASD: movement along the camera's forward-rightward plane (i.e. horizontal movement)
- Space/Lshift or FX: move along the camera's upward axis (i.e. vertical movement)
- EQ: rotation along the camera's forward plane (i.e. lean, kinda)
- mouse panning (hold and drag LMB) or RZVC: rotate camera (i.e. look around)
- mouse scrolling: zoom
- P: toggle pause state (initial state is paused)
FPS is locked at your screen's preferred frequency (vsync), TPS at 30. If your system could do more, it won't. **If your system can't do this much, most likely your entire desktop will lag to oblivion, or potentially break due to bad coding on whosever part who coded your desktop.** You've been warned.