Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/ldarren/pico-phonegap-base
Base phonegap application for pico framework
https://github.com/ldarren/pico-phonegap-base
Last synced: about 2 months ago
JSON representation
Base phonegap application for pico framework
- Host: GitHub
- URL: https://github.com/ldarren/pico-phonegap-base
- Owner: ldarren
- License: mit
- Created: 2013-10-15T16:06:09.000Z (over 11 years ago)
- Default Branch: master
- Last Pushed: 2014-03-31T08:26:59.000Z (almost 11 years ago)
- Last Synced: 2024-04-16T17:51:42.409Z (10 months ago)
- Language: Java
- Size: 7.46 MB
- Stars: 2
- Watchers: 3
- Forks: 1
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
pico-phonegap-base
==================Base phonegap (2.9) application for pico framework
##Features
1. Facebook connect 3.5 phonegap plugin
2. Google In App Billing phonegap plugin
3. Google App State phonegap plugin
4. Google Leaderboard phonegap plugin
5. Google Achievement phonegap plugin##Android App Setup
This setup guide assumes that you have an app in google play developer console and an app in facebook app developer console, if not please visit [Google Play Game Services](https://developers.google.com/games/services/console/enabling) and [Facebook Android App Guide](https://developers.facebook.com/docs/android/getting-started/)1. git clone https://github.com/ldarren/pico-phonegap-base.git .
2. Install android platform SDK API-17, facebook plugin require this version, you can have more than one SDK version installed
3. vi local.properties
* sdk.dir=/ANDROID/SDK/PATH
4. vi ant.properties
* key.store=path/to/my.keystore
* key.alias=mykeystore
5. vi res/values/ids.xml
* change app_id, get it from [Google Developers Console](https://console.developers.google.com/project) -> Select your project -> Select APIs & auth -> Select Credentials -> Client Id
6. vi src/com/baroq/pico/google/InAppBilling.java
* change public key, get it from [Google Play Developer Console](https://play.google.com/apps/publish/) -> All Applications -> Select your game -> Services & API
7. vi asset/www/index.html
* change FB.init(FB_APP_ID), get it from [Facebook Developer](https://developers.facebook.com)##Facebook Config
1. keytool -exportcert -alias androiddebugkey -keystore ~/.android/debug.keystore | openssl sha1 -binary | openssl base64
* password: android
* copy and paste the hash key to your facebook app setting##Google In App Billing Config
1.##Google Game Services Config