Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/leapmotion/vrintro
Leap Motion's intro to VR
https://github.com/leapmotion/vrintro
Last synced: 2 days ago
JSON representation
Leap Motion's intro to VR
- Host: GitHub
- URL: https://github.com/leapmotion/vrintro
- Owner: leapmotion
- Created: 2014-08-28T02:21:14.000Z (about 10 years ago)
- Default Branch: master
- Last Pushed: 2015-09-11T19:37:50.000Z (about 9 years ago)
- Last Synced: 2024-04-14T22:44:20.041Z (7 months ago)
- Language: C++
- Size: 97.1 MB
- Stars: 56
- Watchers: 26
- Forks: 18
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
VRIntro
=======Leap Motion's intro to VR
##### Usage
In VR you can do anything. You can fly through space, manipulate the stars and swim through bubbles.
Press 1 for Grid, 2 for Spheres, 3 for Magical Stars and 4 for Aerobatics.
Be sure to select "Allow Images" and "Optimize for top-down tracking" in the Leap Motion Control Panel before launching this example.
* This demo supports both the Oculus DK1 and DK2.
* Includes exectuables for both Windows and OSX.
* Please use the 0.4.4+ runtime and set the Rift Display Mode to "Extend Desktop to the HMD"
* Designed to be used with [Leap Motion VR Developer Mount](https://developer.leapmotion.com/vr).
* Requires Leap SDK Version 2.1.3 or newer
* Source code available now!
* Works best with discrete graphics cards (NVIDIA, AMD)##### How to build (Win32)
1. Get CMake 3.1+ and Microsoft Visual Studio 2013 Update 3
2. Download libraries here https://leapmotion.box.com/s/4ea6vdx2h1hidxz7vmhm
3. Extract the zip file into a local folder
4. Obtain Oculus Rift SDK 0.4.4+, and the latest LeapSDK, and copy "OculusSDK" and "LeapSDK" into the folder mentioned in step 3
5. Run CMake and set the source directory to this repository
6. Set EXTERNAL_LIBRARY_DIR to the folder mentioned in step 3
7. Open the generated VRIntro.sln file, and build
8. Copy any needed DLLs (SDL, SFML) from within the libraries folder to your binary folder. (We are planning to automate this soon!)##### How to build (OSX)
1. Get CMake 3.1+ and Xcode 6.0+
2. Download libraries here https://leapmotion.box.com/s/ujxqevpwdr06ccybwq2m
3. Extract the zip file into a local folder
4. Obtain Oculus Rift SDK 0.4.4+, and the latest LeapSDK, and copy "OculusSDK" and "LeapSDK" into the folder mentioned in step 3
5. cd into the VRintro repository and run ccmake. Set the source directory to ./VRIntro
6. Set EXTERNAL_LIBRARY_DIR to the folder mentioned in step 3
7. Open the generated VRIntro.xcodeproj file, and build