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https://github.com/leixingyu/autorigger
Procedural rigging tool for Maya
https://github.com/leixingyu/autorigger
auto-rigging maya maya-python python rigging
Last synced: 2 months ago
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Procedural rigging tool for Maya
- Host: GitHub
- URL: https://github.com/leixingyu/autorigger
- Owner: leixingyu
- License: mit
- Created: 2019-02-05T02:37:31.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2023-01-12T15:46:23.000Z (almost 2 years ago)
- Last Synced: 2023-06-26T00:23:07.091Z (over 1 year ago)
- Topics: auto-rigging, maya, maya-python, python, rigging
- Language: Python
- Homepage:
- Size: 4.52 MB
- Stars: 28
- Watchers: 4
- Forks: 4
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
AutoRigger 2.0
AutoRigger is an automated rig builder used in Maya. It currently supports procedural
rigging based on modules as well as pre-made template for biped, quadruped and chain.
Chain Demo
|
Quadruped Demo
|
Biped Demo
## About The Project
The AutoRigger tool started out as my practice for maya scripting back in late 2018.
But Little by little,
I started to implement new rigging knowledge on to it. After years
of expansion, it became my rigging tool kit which handles a lot of the automation
in general rigging process.## Getting Started
### Prerequisites
- [enum34 package](https://pypi.org/project/enum34/) for Python 2.7
`pip install enum34`
### Launch
1. Unzip the [autoRigger.zip package](https://github.com/leixingyu/autoRigger/releases/tag/v2.0.1) under
`%USERPROFILE%/Documents/maya/[current maya version]/scripts/`
or a custom directory under `PYTHONPATH` env variable.2. Run through script editor:
```python
from autoRigger import autoRigger
autoRigger.show()
```## Usage
The autoRigger is modular and very straight forward to use; Each item on the left is referred as a rig object, you create them in the scene
individually and piece together to build the final rig; there are also
pre-made template for standard characters like biped and quadruped.> note: autoRigger isn't a skinning tool
**Create Guide**
- choose a rig object, and then enter specific properties on the right-side field, finally click guide.- this creates a guided locators or the rough joint placement of the rig.
you are now free to move, rotate, scale the locators around to better match the
target mesh.**Build Rig**
- when you are satisfied with the guide placement, click build. it will
generate all the joints, controllers and constraints.
- The next step if for you to skin your character/creature using anything you
prefer## Scripting Example
the rig object and all of its components can be accessed through scripting
with ease, as each rig object is a class inheriting the abstract bone class.To instantiate a rig object, build guide and rig
```python
from autoRigger.constant import Side
from autoRigger.chain import chainEPtest_chain = chainEP.ChainEP(
name='rope',
side=Side.LEFT,
segment=20,
curve='curve1',
cv=10
)test_chain.build_guide()
test_chain.build_rig()
```Access rig object properties:
```
>>> test_chain.name
output: rope
``````
>>> test_chain.side
output: Side.LEFT
``````
>>> test_chain.type
output: chain
``````
>>> test_chain.scale
output: 1
```
```
>>> test_chain.components# this is used mostly in template such as biped or quadruped
# which will yield all rig sub-components
output: []
```Access rig object nodes in maya scene
```python
# shared maya nodes
jnts = test_chain.jnts
root_jnt = jnts[0]
top_jnt = jnts[-1]"""
subsequently:
['chain_l_rope0_jnt']
['chain_l_rope19_jnt']
"""ctrls = test_chain.ctrls
locators = test_chain.locs
offset_group = test_chain.offsets# chain specific maya nodes
test_chain.clusters
test_chain.guide_curve
test_chain.curve
test_chain.cvs
```## Roadmap
- [ ] integrate facial rigging
- [ ] bird template
- [ ] vehicle template
- [ ] refactor quadruped leg modules## Versions
Update 2.0 (current)
- rig object abstraction
- added chain modular rigging package
- added dynamic property widget
Update 1.2 (01/05/2021)
- PEP8 code re-formatting
- updated naming convention
- updated user-interface
Update 1.1 (04/08/2020)
- added quadruped template rigging
- added biped template rigging
Update 1.0 (10/19/2019)
- re-built autoRigger as a modular rig system
- updated user-interface
Update 0.4 (04/21/2019)
- integrated body and face rigging
- added face picker
Update 0.2 (03/22/2019)
- added FK/IK to limb
- added flexible spine control
Update 0.1 (12/29/2018)
- initial release of the autoRigger tool
- included one-click rig building
- included default skin binding