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https://github.com/lelserslasers/underwaterworld

Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
https://github.com/lelserslasers/underwaterworld

boids chunks marching-cubes perlin-noise rust rust-lang shader spatial spatial-partitioning wgpu

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Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.

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