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https://github.com/lemonpi/context2dtracked
Context 2D with pen and transform tracking
https://github.com/lemonpi/context2dtracked
Last synced: 6 days ago
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Context 2D with pen and transform tracking
- Host: GitHub
- URL: https://github.com/lemonpi/context2dtracked
- Owner: LemonPi
- Created: 2017-04-02T19:45:49.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2022-12-10T16:47:13.000Z (almost 2 years ago)
- Last Synced: 2024-04-14T21:53:11.849Z (7 months ago)
- Language: JavaScript
- Size: 475 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 12
-
Metadata Files:
- Readme: README.md
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README
# 2D Drawing Context with tracked pen movement and transforms
A simple wrapper around CanvasRenderingContext2D in browsers
for debugging purposes and to retrieve the inverse transform.An additional feature is that we manually scale inputs rather than have
the underlying context do it. This has the advantage of **preserving pattern
resolution** (with ctx.createPattern resolution normally degrades if you scale up the rendering context).
This means we cannot support unequal scaling for x and y on radial methods (arc and createRadialGradient).
In those cases we take the x scaling.Operations not entirely supported:
- arcTo (will not be tracked, but will work)
- ellipse## Usage
Get by cloning the repository, or `npm install context-2d-tracked` if using in Node context.### building from source
```bash
npm install
npm run build
```### demo
```bash
npm install
npm test
```### include (browser)
Include `dist/Context2DTracked.js` in a script tag and use `Context2DTracked` as a global variable.
```html
const cv = document.getElementById("cv");
// can use just as a global variable in the browser
const ctx = new Context2DTracked(cv.getContext("2d"));```
### include (CommonJS)
Only useful is the source is ultimately used in the browser since that's the only
place where canvas and rendering contexts exist. This would be the case if the
code's passed through `browserify` or `webpack`, for example.
```javascript
const Context2DTracked = require('context-2d-tracked');
```### trace
Print a crosshair where the pen is currently at and return the coordinates.
```javascript
ctx.beginPath();
ctx.moveTo(20,25);
ctx.bezierCurveTo(100,200,200,100,350,400);
ctx.trace(); // print
ctx.stroke();
```### control points
Show the control points of bezier and quadratic curves by passing in
an extra argument that's non-false to the drawing methods.
```javascript
ctx.beginPath();
ctx.moveTo(20,25);
ctx.bezierCurveTo(100,200,200,100,350,400, true);
ctx.stroke();
```### transform points
Transform points in canvas coordinate to context coordinate.
Initially, the two are the same, but after for example `ctx.scale(2,2)` canvas
coordinates `(100, 100)` (i.e. 100 pixels right and 100 pixels down from
the canvas' top left corner) becomes `(50,50)` in context coordinates.
```javascript
canvas.addEventListener("click", function(e){
e.preventDefault();
var x;
var y;
if (e.pageX || e.pageY) {
x = e.pageX;
y = e.pageY;
} else {
x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
x -= cv.offsetLeft;
y -= cv.offsetTop;console.log("canvas coordinates: ", x, y);
var pt = ctx.transformPoint(x, y);
console.log("context coordinates: ", pt.x, pt.y);
});
```