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https://github.com/leozimmerman/ShadersLibrary
Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.
https://github.com/leozimmerman/ShadersLibrary
Last synced: 7 days ago
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Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.
- Host: GitHub
- URL: https://github.com/leozimmerman/ShadersLibrary
- Owner: leozimmerman
- Created: 2016-10-14T21:55:23.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2016-11-10T17:13:06.000Z (about 8 years ago)
- Last Synced: 2024-08-02T17:35:03.659Z (3 months ago)
- Language: C++
- Homepage:
- Size: 9.64 MB
- Stars: 104
- Watchers: 5
- Forks: 10
- Open Issues: 2
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Shaders Library
Collection of GLSL Shaders for OpenGL 3.2+ working with [openFrameworks](http://openframeworks.cc/).
### Examples
* Phong Shading
* Normal Mapping
* Cube Mapping
* Displacement Mapping
* BRDF
* Geometry Shaders
* Tessellation shaders
* Shadow Mapping### Sources and references
This library gathers different related examples, projects, tutorials, documentation, etc. All of them are referenced the *readme* file of each example.
### Compilation
* Xcode projects were developed with OF **0.9.3** and **Xcode 8.0**
* Clone this repository into OF_ROOT/apps/![alt tag](1-PhongShading/phong.png)
![alt tag](2-NormalMapping/normalMap.png)
![alt tag](3-CubeMaps/cubeMap.png)
![alt tag](6-GeometryShaders/cubes.png)
![alt tag](6-GeometryShaders/rects.png)
![alt tag](9-ShadowMapping/shadow.png)