Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/letsar/binder

A lightweight, yet powerful way to bind your application state with your business logic.
https://github.com/letsar/binder

flutter inheritedwidget service-locator state-management

Last synced: 2 months ago
JSON representation

A lightweight, yet powerful way to bind your application state with your business logic.

Awesome Lists containing this project

README

        

[![Build][github_action_badge]][github_action]
[![Pub][pub_badge]][pub]
[![Codecov][codecov_badge]][codecov]

# binder

![Logo][binder_logo]

A lightweight, yet powerful way to bind your application state with your business logic.

## The vision

As other state management pattern, **binder** aims to separate the **application state** from the **business logic** that updates it:

![Data flow][img_data_flow]

We can see the whole application state as the agglomeration of a multitude of tiny states. Each state being independent from each other.
A view can be interested in some particular states and has to use a logic component to update them.

- [binder](#binder)
- [The vision](#the-vision)
- [Getting started](#getting-started)
- [Installation](#installation)
- [Basic usage](#basic-usage)
- [Intermediate usage](#intermediate-usage)
- [Select](#select)
- [Consumer](#consumer)
- [LogicLoader](#logicloader)
- [Overrides](#overrides)
- [Reusing a reference under a different scope.](#reusing-a-reference-under-a-different-scope)
- [Mocking values in tests](#mocking-values-in-tests)
- [Advanced usage](#advanced-usage)
- [Computed](#computed)
- [Observers](#observers)
- [Undo/Redo](#undoredo)
- [Disposable](#disposable)
- [StateListener](#statelistener)
- [DartDev Tools](#dartdev-tools)
- [Snippets](#snippets)
- [Sponsoring](#sponsoring)
- [Contributions](#contributions)

## Getting started

### Installation

In the `pubspec.yaml` of your flutter project, add the following dependency:

```yaml
dependencies:
binder:
```

In your library add the following import:

```dart
import 'package:binder/binder.dart';
```

***

### Basic usage

Any state has to be declared through a `StateRef` with its initial value:

```dart
final counterRef = StateRef(0);
```

**Note**: A state should be immutable, so that the only way to update it, is through methods provided by this package.

Any logic component has to be declared through a `LogicRef` with a function that will be used to create it:

```dart
final counterViewLogicRef = LogicRef((scope) => CounterViewLogic(scope));
```

The `scope` argument can then be used by the logic to mutate the state and access other logic components.

**Note**: You can declare `StateRef` and `LogicRef` objects as public global variables if you want them to be accessible from other parts of your app.

If we want our `CounterViewLogic` to be able to increment our counter state, we might write something like this:

```dart
/// A business logic component can apply the [Logic] mixin to have access to
/// useful methods, such as `write` and `read`.
class CounterViewLogic with Logic {
const CounterViewLogic(this.scope);

/// This is the object which is able to interact with other components.
@override
final Scope scope;

/// We can use the [write] method to mutate the state referenced by a
/// [StateRef] and [read] to obtain its current state.
void increment() => write(counterRef, read(counterRef) + 1);
}
```

In order to bind all of this together in a Flutter app, we have to use a dedicated widget called `BinderScope`.
This widget is responsible for holding a part of the application state and for providing the logic components.
You will typically create this widget above the `MaterialApp` widget:

```dart
BinderScope(
child: MaterialApp(
home: CounterView(),
),
);
```

In any widget under the `BinderScope`, you can call extension methods on `BuildContext` to bind the view to the application state and to the business logic components:

```dart

class CounterView extends StatelessWidget {
const CounterView({Key? key}) : super(key: key);

@override
Widget build(BuildContext context) {
/// We call the [watch] extension method on a [StateRef] to rebuild the
/// widget when the underlaying state changes.
final counter = context.watch(counterRef);

return Scaffold(
appBar: AppBar(title: const Text('Binder example')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text('You have pushed the button this many times:'),
Text('$counter', style: Theme.of(context).textTheme.headline4),
],
),
),
floatingActionButton: FloatingActionButton(
/// We call the [use] extension method to get a business logic component
/// and call the appropriate method.
onPressed: () => context.use(counterViewLogicRef).increment(),
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
```

This is all you need to know for a basic usage.

**Note**: The whole code for the above snippets is available in the [example][example_main] file.

***

### Intermediate usage

#### Select

A state can be of a simple type as an `int` or a `String` but it can also be more complex, such as the following:

```dart
class User {
const User(this.firstName, this.lastName, this.score);

final String firstName;
final String lastName;
final int score;
}
```

Some views of an application are only interested in some parts of the global state. In these cases, it can be more efficient to select only the part of the state that is useful for these views.

For example, if we have an app bar title which is only responsible for displaying the full name of a `User`, and we don't want it to rebuild every time the score changes, we will use the `select` method of the `StateRef` to watch only a sub part of the state:

```dart
class AppBarTitle extends StatelessWidget {
const AppBarTitle({Key? key}) : super(key: key);

@override
Widget build(BuildContext context) {
final fullName = context.watch(
userRef.select((user) => '${user.firstName} ${user.lastName}'),
);
return Text(fullName);
}
}
```

#### Consumer

If you want to rebuild only a part of your widget tree and don't want to create a new widget, you can use the `Consumer` widget.
This widget can take a watchable (a `StateRef` or even a selected state of a `StateRef`).

```dart
class MyAppBar extends StatelessWidget {
const MyAppBar({Key? key}) : super(key: key);

@override
Widget build(BuildContext context) {
return AppBar(
title: Consumer(
watchable:
userRef.select((user) => '${user.firstName} ${user.lastName}'),
builder: (context, String fullName, child) => Text(fullName),
),
);
}
}
```

#### LogicLoader

If you want to trigger an asynchronous data load of a logic, from the widget side, `LogicLoader` is the widget you need!

To use it, you have to implement the `Loadable` interface in the logic which needs to load data.
Then you'll have to override the `load` method and fetch the data inside it.

```dart
final usersRef = StateRef(const []);
final loadingRef = StateRef(false);

final usersLogicRef = LogicRef((scope) => UsersLogic(scope));

class UsersLogic with Logic implements Loadable {
const UsersLogic(this.scope);

@override
final Scope scope;

UsersRepository get _usersRepository => use(usersRepositoryRef);

@override
Future load() async {
write(loadingRef, true);
final users = await _usersRepository.fetchAll();
write(usersRef, users);
write(loadingRef, false);
}
}
```

From the widget side, you'll have to use the `LogicLoader` and provide it the logic references you want to load:

```dart
class Home extends StatelessWidget {
const Home({
Key? key,
}) : super(key: key);

@override
Widget build(BuildContext context) {
return LogicLoader(
refs: [usersLogicRef],
child: const UsersView(),
);
}
}
```

You can watch the state in a subtree to display a progress indicator when the data is fetching:

```dart
class UsersView extends StatelessWidget {
const UsersView({
Key? key,
}) : super(key: key);

@override
Widget build(BuildContext context) {
final loading = context.watch(loadingRef);
if (loading) {
return const CircularProgressIndicator();
}

// Display the users in a list when have been fetched.
final users = context.watch(usersRef);
return ListView(...);
}
}
```

Alternatively, you can use the `builder` parameter to achieve the same goal:

```dart
class Home extends StatelessWidget {
const Home({
Key? key,
}) : super(key: key);

@override
Widget build(BuildContext context) {
return LogicLoader(
refs: [usersLogicRef],
builder: (context, loading, child) {
if (loading) {
return const CircularProgressIndicator();
}

// Display the users in a list when have been fetched.
final users = context.watch(usersRef);
return ListView();
},
);
}
}
```

#### Overrides

It can be useful to be able to override the initial state of `StateRef` or the factory of `LogicRef` in some conditions:
- When we want a subtree to have its own state/logic under the same reference.
- For mocking values in tests.

##### Reusing a reference under a different scope.

Let's say we want to create an app where a user can create counters and see the sum of all counters:

![Counters][counters]

We could do this by having a global state being a list of integers, and a business logic component for adding counters and increment them:

```dart
final countersRef = StateRef(const []);

final countersLogic = LogicRef((scope) => CountersLogic(scope));

class CountersLogic with Logic {
const CountersLogic(this.scope);

@override
final Scope scope;

void addCounter() {
write(countersRef, read(countersRef).toList()..add(0));
}

void increment(int index) {
final counters = read(countersRef).toList();
counters[index]++;
write(countersRef, counters);
}
}
```

We can then use the `select` extension method in a widget to watch the sum of this list:

```dart
final sum = context.watch(countersRef.select(
(counters) => counters.fold(0, (a, b) => a + b),
));
```

Now, for creating the counter view, we can have an `index` parameter in the constructor of this view.
This has some drawbacks:
- If a child widget needs to access this index, we would need to pass the `index` for every widget down the tree, up to our child.
- We cannot use the `const` keyword anymore.

A better approach would be to create a `BinderScope` above each counter widget. We would then configure this `BinderScope` to override the state of a `StateRef` for its descendants, with a different initial value.

Any `StateRef` or `LogicRef` can be overriden in a `BinderScope`. When looking for the current state, a descendant will get the state of the first reference overriden in a `BinderScope` until the root `BinderScope`.
This can be written like this:

```dart
final indexRef = StateRef(0);

class HomeView extends StatelessWidget {
@override
Widget build(BuildContext context) {
final countersCount =
context.watch(countersRef.select((counters) => counters.length));

return Scaffold(
...
child: GridView(
...
children: [
for (int i = 0; i < countersCount; i++)
BinderScope(
overrides: [indexRef.overrideWith(i)],
child: const CounterView(),
),
],
),
...
);
}
}
```

The `BinderScope` constructor has an `overrides` parameter which can be supplied from an `overrideWith` method on `StateRef` and `LogicRef` instances.

**Note**: The whole code for the above snippets is available in the [example][example_main_overrides] file.

#### Mocking values in tests

Let's say you have an api client in your app:

```dart
final apiClientRef = LogicRef((scope) => ApiClient());
```

If you want to provide a mock instead, while testing, you can do:

```dart
testWidgets('Test your view by mocking the api client', (tester) async {
final mockApiClient = MockApiClient();

// Build our app and trigger a frame.
await tester.pumpWidget(
BinderScope(
overrides: [apiClientRef.overrideWith((scope) => mockApiClient)],
child: const MyApp(),
),
);

expect(...);
});
```

Whenever the `apiClientRef` is used in your app, the `MockApiClient` instance will be used instead of the real one.

***

### Advanced usage

#### Computed

You may encounter a situation where different widgets are interested in a derived state which is computed from different sates. In this situation it can be helpful to have a way to define this derived state globally, so that you don't have to copy/paste this logic across your widgets.
**Binder** comes with a `Computed` class to help you with that use case.

Let's say you have a list of products referenced by `productsRef`, each product has a price, and you can filter these products according to a price range (referenced by `minPriceRef` and `maxPriceRef`).

You could then define the following `Computed` instance:

```dart
final filteredProductsRef = Computed((watch) {
final products = watch(productsRef);
final minPrice = watch(minPriceRef);
final maxPrice = watch(maxPriceRef);

return products
.where((p) => p.price >= minPrice && p.price <= maxPrice)
.toList();
});
```

Like `StateRef` you can watch a `Computed` in the build method of a widget:

```dart
@override
Widget build(BuildContext context) {
final filteredProducts = context.watch(filteredProductsRef);
...
// Do something with `filteredProducts`.
}
```

**Note**: The whole code for the above snippets is available in the [example][example_main_computed] file.

#### Observers

You may want to observe when the state changed and do some action accordingly (for example, logging state changes).
To do so, you'll need to implement the `StateObserver` interface (or use a `DelegatingStateObserver`) and provide an instance to the `observers` parameter of the `BinderScope` constructor.

```dart
bool onStateUpdated(StateRef ref, T oldState, T newState, Object action) {
logs.add(
'[${ref.key.name}#$action] changed from $oldState to $newState',
);

// Indicates whether this observer handled the changes.
// If true, then other observers are not called.
return true;
}
...
BinderScope(
observers: [DelegatingStateObserver(onStateUpdated)],
child: const SubTree(),
);
```

#### Undo/Redo

**Binder** comes with a built-in way to move in the timeline of the state changes.
To be able to undo/redo a state change, you must add a `MementoScope` in your tree.
The `MementoScope` will be able to observe all changes made below it:

```dart
return MementoScope(
child: Builder(builder: (context) {
return MaterialApp(
home: const MyHomePage(),
);
}),
);
```

Then, in a business logic, stored below the `MementoScope`, you will be able to call `undo`/`redo` methods.

**Note**: You will get an AssertionError at runtime if you don't provide a `MementoScope` above the business logic calling `undo`/`redo`.

#### Disposable

In some situation, you'll want to do some action before the `BinderScope` hosting a business logic component, is disposed. To have the chance to do this, your logic will need to implement the `Disposable` interface.

```dart
class MyLogic with Logic implements Disposable {
void dispose(){
// Do some stuff before this logic go away.
}
}
```

#### StateListener

If you want to navigate to another screen or show a dialog when a state change, you can use the `StateListener` widget.

For example, in an authentication view, you may want to show an alert dialog when the authentication failed.
To do it, in the logic component you could set a state indicating whether the authentication succeeded or not, and have a `StateListener` in your view do respond to these state changes:

```dart
return StateListener(
watchable: authenticationResultRef,
onStateChanged: (context, AuthenticationResult state) {
if (state is AuthenticationFailure) {
showDialog(
context: context,
builder: (context) {
return AlertDialog(
title: const Text('Error'),
content: const Text('Authentication failed'),
actions: [
TextButton(
onPressed: () => Navigator.of(context).pop(),
child: const Text('Ok'),
),
],
);
},
);
} else {
Navigator.of(context).pushReplacementNamed(route_names.home);
}
},
child: child,
);
```

In the above snippet, each time the state referenced by `authenticationResultRef` changes, the `onStateChanged` callback is fired. In this callback we simply verify the type of the state to determine whether we have to show an alert dialog or not.

#### DartDev Tools

**Binder** wants to simplify the debugging of your app. By using the DartDev tools, you will be able to inspect the current states hosted by any `BinderScope`.

***

## Snippets

You can find code snippets for vscode at [snippets].

## Sponsoring

I'm working on my packages on my free-time, but I don't have as much time as I would. If this package or any other package I created is helping you, please consider to sponsor me so that I can take time to read the issues, fix bugs, merge pull requests and add features to these packages.

## Contributions

Feel free to contribute to this project.

If you find a bug or want a feature, but don't know how to fix/implement it, please fill an [issue][issue].
If you fixed a bug or implemented a feature, please send a [pull request][pr].

[github_action_badge]: https://github.com/letsar/binder/workflows/Build/badge.svg
[github_action]: https://github.com/letsar/binder/actions
[pub_badge]: https://img.shields.io/pub/v/binder.svg
[pub]: https://pub.dartlang.org/packages/binder
[codecov]: https://codecov.io/gh/letsar/binder
[codecov_badge]: https://codecov.io/gh/letsar/binder/branch/main/graph/badge.svg
[binder_logo]: https://raw.githubusercontent.com/letsar/binder/main/images/logo.svg
[img_data_flow]: https://raw.githubusercontent.com/letsar/binder/main/images/data_flow.png
[counters]: https://raw.githubusercontent.com/letsar/binder/main/images/counters.gif
[example_main]: https://github.com/letsar/binder/blob/main/packages/binder/example/lib/main.dart
[example_main_overrides]: https://github.com/letsar/binder/blob/main/packages/binder/example/lib/main_overrides.dart
[example_main_computed]: https://github.com/letsar/binder/blob/main/packages/binder/example/lib/main_computed.dart
[issue]: https://github.com/letsar/binder/issues
[pr]: https://github.com/letsar/binder/pulls
[snippets]: https://marketplace.visualstudio.com/items?itemName=romain-rastel.flutter-binder-snippets