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https://github.com/lettier/isosurface
Isosurface extraction using Marching Cubes and pure WebGL.
https://github.com/lettier/isosurface
bump-map bumpmap game-development gamedev graphics graphics-algorithms graphics-programming graphics-rendering isosurface isosurface-extraction javascript lighting-model marching-cubes marching-cubes-algorithm normal-mapping opengl phong-lighting shaders webgl webgl-programming
Last synced: 3 months ago
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Isosurface extraction using Marching Cubes and pure WebGL.
- Host: GitHub
- URL: https://github.com/lettier/isosurface
- Owner: lettier
- Created: 2014-02-14T21:36:26.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2020-02-17T06:13:59.000Z (almost 5 years ago)
- Last Synced: 2024-04-16T04:51:01.330Z (10 months ago)
- Topics: bump-map, bumpmap, game-development, gamedev, graphics, graphics-algorithms, graphics-programming, graphics-rendering, isosurface, isosurface-extraction, javascript, lighting-model, marching-cubes, marching-cubes-algorithm, normal-mapping, opengl, phong-lighting, shaders, webgl, webgl-programming
- Language: JavaScript
- Homepage: https://lettier.github.io/isosurface
- Size: 389 KB
- Stars: 71
- Watchers: 8
- Forks: 5
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
![Isosurface](https://i.imgur.com/KjOGPoi.gif)
# Isosurface Extraction
Isosurface extraction using the Marching Cubes algorithm. Uses only pure WebGL.
Requires [glMatrix](https://github.com/toji/gl-matrix) and [dat.gui](https://github.com/dataarts/dat.gui).
(C) 2014 David Lettier
[lettier.com](http://www.lettier.com)