https://github.com/lettucepie/tic80-drive-demo
https://github.com/lettucepie/tic80-drive-demo
draft game tic80
Last synced: about 1 month ago
JSON representation
- Host: GitHub
- URL: https://github.com/lettucepie/tic80-drive-demo
- Owner: LettucePie
- License: mit
- Created: 2023-06-30T16:30:12.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2023-07-18T14:59:06.000Z (about 2 years ago)
- Last Synced: 2025-01-15T08:08:39.469Z (9 months ago)
- Topics: draft, game, tic80
- Language: Ruby
- Homepage:
- Size: 66.4 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Drive Demo #
This is my attempt at making a classic retro-style 3D driving game. This will not only force me to learn using the limitations presented with TIC-80, but also confront the magic that is 3D Graphics on a 2D screen.
## Guides ##
At first I only used TIC-80's "Learn" page. I figured if I can just rotate and stretch a sprite, I can make a psuedo 3D effect. I still believe this will be effective, however I'm going to try to learn from others...
Now I'm referring to "btco" guide to making a 3D FPS engine in TIC-80: https://medium.com/@btco_code/writing-a-retro-3d-fps-engine-from-scratch-b2a9723e6b06
I'm also referring to an old version of their 3D Drawing script. I hope that by building it myself and incrementing the updates that btco did (thank you version history) I can better understand the process. The Project can be found here: https://github.com/btco/ticgeo3d/tree/95252ebc4a37db63d37e5f86c050106e1d829149
- July 18th, 2023
I have struggled greatly with understanding how btco's FPS entirely functions, and also at replicating it. I'm setting their method of 3D Projection aside for now. I found another TIC project called Raycast Racer, and it uses ttri (Triangle Rendering), so I'm thinking that's the route to take this.