https://github.com/lexoyo/genetic-algo
An attempt to implement an efficient learning process for 2D games
https://github.com/lexoyo/genetic-algo
Last synced: 7 months ago
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An attempt to implement an efficient learning process for 2D games
- Host: GitHub
- URL: https://github.com/lexoyo/genetic-algo
- Owner: lexoyo
- Created: 2015-09-17T22:20:33.000Z (about 10 years ago)
- Default Branch: master
- Last Pushed: 2016-01-29T13:59:42.000Z (over 9 years ago)
- Last Synced: 2025-01-24T17:20:59.394Z (8 months ago)
- Language: Haxe
- Size: 99.6 KB
- Stars: 0
- Watchers: 3
- Forks: 1
- Open Issues: 1
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Metadata Files:
- Readme: readme.md
Awesome Lists containing this project
README
```
$ haxe build/build-test.hxml
$ ./cpp/Test-debug
```
In the screenshot bellow, the best bot of each turn is printed* `Creature:: 94 (8, 21, 11, 8) [GT(VALUE())]...` is the genome of the bot
* in the map, `X` means wall
* `III` is where the bot started
* the number are the number of times the robot has been at this position