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https://github.com/lfeq/flappy-bird-clone
This game is a Flappy Bird clone that uses state machines to know if the game is playing, in menu or in the tutorial. It also uses singletons to manage the player’s score and state. For the pipes, an Object pool pattern is used to save up on memory.
https://github.com/lfeq/flappy-bird-clone
game-development unity2d
Last synced: 25 days ago
JSON representation
This game is a Flappy Bird clone that uses state machines to know if the game is playing, in menu or in the tutorial. It also uses singletons to manage the player’s score and state. For the pipes, an Object pool pattern is used to save up on memory.
- Host: GitHub
- URL: https://github.com/lfeq/flappy-bird-clone
- Owner: lfeq
- Created: 2023-06-05T22:56:05.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2023-09-19T23:06:00.000Z (over 1 year ago)
- Last Synced: 2024-11-03T18:40:59.716Z (2 months ago)
- Topics: game-development, unity2d
- Language: C#
- Homepage: https://oopolo.itch.io/flappy-bird-no-10000000
- Size: 169 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0