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https://github.com/lfeq/flappy-bird-clone

This game is a Flappy Bird clone that uses state machines to know if the game is playing, in menu or in the tutorial. It also uses singletons to manage the player’s score and state. For the pipes, an Object pool pattern is used to save up on memory.
https://github.com/lfeq/flappy-bird-clone

game-development unity2d

Last synced: 25 days ago
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This game is a Flappy Bird clone that uses state machines to know if the game is playing, in menu or in the tutorial. It also uses singletons to manage the player’s score and state. For the pipes, an Object pool pattern is used to save up on memory.

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