https://github.com/liam-malone/sdl_gpu-learning
Using SDL3's SDL_gpu backend to learn graphics programming
https://github.com/liam-malone/sdl_gpu-learning
glsl graphics graphics-programming sdl3 sdl3-gpu zig
Last synced: 9 months ago
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Using SDL3's SDL_gpu backend to learn graphics programming
- Host: GitHub
- URL: https://github.com/liam-malone/sdl_gpu-learning
- Owner: Liam-Malone
- Created: 2025-03-19T23:22:10.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2025-05-29T16:41:51.000Z (about 1 year ago)
- Last Synced: 2025-05-29T18:07:01.790Z (about 1 year ago)
- Topics: glsl, graphics, graphics-programming, sdl3, sdl3-gpu, zig
- Language: Zig
- Homepage:
- Size: 14.7 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# SDL_GPU Learning
Learning how to write a basic renderer on top of SDL3's SDL_gpu API.
This will hopefully be the renderer that gets used in GAME (My game project, yet-to-be-titled). For now that project remains on the standard SDL3 SDL_Renderer (built for OpenGL backend), but hopefully I can progress this renderer and get it to a good enough stage to not have to deal with that dual-state management nightmare.
## Resources
- Will largely be referencing the [SDL_gpu_examples](https://github.com/TheSpydog/SDL_gpu_examples).
- I will likely also pull on the LearnOpenGL book, and maybe some of XorDev's shader posts.