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https://github.com/liam-middlebrook/opengl-water
Some water done in OpenGL
https://github.com/liam-middlebrook/opengl-water
Last synced: 17 days ago
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Some water done in OpenGL
- Host: GitHub
- URL: https://github.com/liam-middlebrook/opengl-water
- Owner: liam-middlebrook
- License: mit
- Created: 2014-07-22T22:16:42.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2015-03-13T13:40:55.000Z (almost 10 years ago)
- Last Synced: 2023-08-04T22:11:46.753Z (over 1 year ago)
- Language: C++
- Size: 1.46 MB
- Stars: 3
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
opengl-water
============# About
This is a water demo created using OpenGL 3.3. In order to run this demo you
will need to have the `GL_ARB_shading_language_420pack` extension available
on your machine.This water demo uses a scrolling displacement map texture to simulate the
movement of waves. The shader is also taking into account the refractive
effect that the water would have on the background texture (by default the
pebbles).# Screenshots
![Screenshot of the Water Demo](http://i.imgur.com/3s5Ap1a.jpg)
![Screenshot of the Water Demo](http://i.imgur.com/7c81xl7.jpg)# Installing
Run `configure.sh` to install the required dependencies.