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https://github.com/libcg/gLib2D
A simple, fast, light-weight 2D graphics library for PSP.
https://github.com/libcg/gLib2D
Last synced: 18 days ago
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A simple, fast, light-weight 2D graphics library for PSP.
- Host: GitHub
- URL: https://github.com/libcg/gLib2D
- Owner: libcg
- License: lgpl-3.0
- Created: 2010-11-20T23:41:41.000Z (almost 14 years ago)
- Default Branch: master
- Last Pushed: 2015-07-13T13:34:24.000Z (over 9 years ago)
- Last Synced: 2024-07-31T22:56:52.525Z (3 months ago)
- Language: C
- Homepage:
- Size: 3.95 MB
- Stars: 46
- Watchers: 6
- Forks: 12
- Open Issues: 4
-
Metadata Files:
- Readme: README
- Changelog: CHANGELOG
- License: LICENSE
Awesome Lists containing this project
README
* Introduction *
gLib2D by Geecko - A simple, fast, light-weight 2D graphics library.
This library has been designed to replace the old graphics.c library
and to simplify the use of pspgu.
The goals : keep it simple, keep it small, keep it fast.* Known limitations *
- Draw & display buffers can't actually be used as real textures. Just a way
to get the vram pointer.
- No support for multiples contexts (e.g. sharing coordinates between
textures using some g2dBegin calls at a time).
- Manipulating textures (clear, get pixel info...) is not possible.
- When some 512*512 rotated, colorized and scaled textures are rendered
at a time, the framerate *could* go under 60 fps.* Installation *
- Simply put glib2d.c and glib2d.h in your source directory.
- Then add glib2d.o and link "-lpng -ljpeg -lz -lpspgu -lm -lpspvram"
in your Makefile.
- You're done !* License *
This work is licensed under the LGPLv3 License.
See the LICENSE file for more details.
You can support the library by marking your homebrew with
"Using gLib2D by Geecko".* Contact *
Please report bugs or submit ideas at :
[email protected]Get the full documentation on :
http://geecko.dev.free.frAlso stay tuned on...
https://github.com/GeeckoDev (contributors would be a plus!)
http://twitter.com/GeeckoDev