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https://github.com/libretro/ludo

A libretro frontend written in golang
https://github.com/libretro/ludo

bindings emulation glfw golang libretro libretro-api libretro-frontend openal opengl retrogaming ui

Last synced: 17 days ago
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A libretro frontend written in golang

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# ludo ![Build Status](https://github.com/libretro/ludo/workflows/CI/badge.svg) [![GoDoc](https://godoc.org/github.com/libretro/ludo?status.svg)](https://godoc.org/github.com/libretro/ludo)

Ludo is a work in progress libretro frontend written in go.

It is able to launch most non GL libretro cores.

It works on OSX, Linux, Linux ARM and Windows. You can download releases [here](https://github.com/libretro/ludo/releases)

## Dependencies

- GLFW 3.3
- OpenGL >= 2.1
- OpenAL

#### On OSX

You can execute the following command and follow the instructions about exporting PKG_CONFIG

brew install openal-soft

#### On Debian or Ubuntu

sudo apt-get install libopenal-dev xorg-dev golang

#### On Raspbian

You need to enable the experimental VC4 OpenGL support (Full KMS) in raspi-config.

sudo apt-get install libopenal-dev xorg-dev

#### On Alpine / postmarketOS

sudo apk add musl-dev gcc openal-soft-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev mesa-dev

#### On Windows

Setup openal headers and dll in mingw-w64 `include` and `lib` folders.

## Building

git clone --recursive https://github.com/libretro/ludo.git
cd ludo
go build

For more detailed build steps, please refer to [our continuous delivery config](https://github.com/libretro/ludo/blob/master/.github/workflows/cd.yml).

## Running

./ludo