https://github.com/libsm64/libsm64-unity-dev
Empty Unity project for developing/testing the libsm64-unity package
https://github.com/libsm64/libsm64-unity-dev
Last synced: 23 days ago
JSON representation
Empty Unity project for developing/testing the libsm64-unity package
- Host: GitHub
- URL: https://github.com/libsm64/libsm64-unity-dev
- Owner: libsm64
- Created: 2020-10-21T04:47:07.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2023-08-18T15:15:19.000Z (almost 2 years ago)
- Last Synced: 2024-11-19T18:48:19.958Z (7 months ago)
- Language: C#
- Size: 31.3 KB
- Stars: 24
- Watchers: 6
- Forks: 7
- Open Issues: 2
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Metadata Files:
- Readme: README.md
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README
# libsm64-unity-dev
This repo contains a Unity project that wraps the [libsm64-unity](https://github.com/libsm64/libsm64-unity) package so it can be easily worked on directly inside Unity without going through the package manager.
To get started:
- Clone this repository, and recursively clone submodules:
```
git clone https://github.com/libsm64/libsm64-unity-dev
cd libsm64-unity
git submodule update --init --recursive
```
- Get a copy of the Super Mario 64 \[US\] z64 ROM (MD5 20b854b239203baf6c961b850a4a51a2)
- Name the ROM `baserom.us.z64` and place it in the root folder of this repo/project
- Open the project in Unity 2019.3.10
- Make sure you have a controller attached
- Open the test scene `Assets/pipescene.unity`
- Run the scene, make sure it's working, stop it, and start poking around.