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https://github.com/lifthrasiir/w32api-directx-standalone
Alternative DirectX headers for MinGW w32api headers
https://github.com/lifthrasiir/w32api-directx-standalone
Last synced: about 2 months ago
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Alternative DirectX headers for MinGW w32api headers
- Host: GitHub
- URL: https://github.com/lifthrasiir/w32api-directx-standalone
- Owner: lifthrasiir
- License: lgpl-2.1
- Created: 2013-06-06T17:14:04.000Z (over 11 years ago)
- Default Branch: master
- Last Pushed: 2013-06-06T17:14:29.000Z (over 11 years ago)
- Last Synced: 2024-10-19T06:16:33.936Z (2 months ago)
- Language: C
- Size: 570 KB
- Stars: 4
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: ChangeLog
- License: COPYING.LIB
Awesome Lists containing this project
README
# w32api-directx-standalone
Alternative DirectX headers for [MinGW](http://mingw.org/) w32api headers.
Originated from [Wine](http://www.winehq.org/) and
[MinGW-w64](http://sourceforge.net/projects/mingw-w64/) headers, this can be
used to override the existing DirectX headers included in the stock MinGW, for
example, by `-isystem` GCC option. Since w32api does not include some headers
like `d3dcompiler.h` this can be used to port MSVC projects to MinGW. Some
modifications have been made in order to keep the header files standalone, grep
`w32api-directx-standalone patch` for the details.These header files are licensed under the GNU LGPL. The original README file can
be found at `readme.mingw-w64.txt`.