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https://github.com/lightbuzz/kinect-html5

Display Kinect data on an HTML5 canvas using WebSockets
https://github.com/lightbuzz/kinect-html5

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Display Kinect data on an HTML5 canvas using WebSockets

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Kinect-HTML5
============

Display Kinect data on an HTML5 canvas using WebSockets.

* Color frames
* Depth frames
* Body skeletons

![Displaying Kinect skeleton data on an HTML5 canvas](https://raw.github.com/LightBuzz/Kinect-HTML5/master/Screenshot.png)

Description
---
This project connects a Kinect-enabled application to an HTML5 web page and displays the users' skeletons.

The application acts as a WebSocket server, transmitting new skeleton data whenever Kinect frames are available. The web page uses WebSockets to get the Kinect data and display them on a canvas.

Prerequisites
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* [Kinect for Windows](http://amzn.to/1k7rquZ) or [Kinect for XBOX](http://amzn.to/1dO0R0s) sensor
* [Kinect for Windows SDK v1.8](http://go.microsoft.com/fwlink/?LinkID=323588)

WebSockets
---
Read more about WebSockets in the book [Getting Started with HTML5 WebSocket Programming, by Vangos Pterneas](http://amzn.to/19cvMj9).

Credits
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* Developed by [Vangos Pterneas](http://pterneas.com) for [LightBuzz](http://lightbuzz.com)
* The WebSocket server application uses [Fleck, by Jason Staten](https://github.com/statianzo/Fleck)

License
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You are free to use these libraries in personal and commercial projects by attributing the original creator of Vitruvius. Licensed under [Apache v2 License](https://github.com/LightBuzz/Kinect-HTML5/blob/master/LICENSE).