https://github.com/lightbuzz/vitruvius
A set of easy-to-use Kinect utilities that will speed-up the development of your projects.
https://github.com/lightbuzz/vitruvius
Last synced: about 1 year ago
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A set of easy-to-use Kinect utilities that will speed-up the development of your projects.
- Host: GitHub
- URL: https://github.com/lightbuzz/vitruvius
- Owner: LightBuzz
- License: apache-2.0
- Created: 2013-12-03T14:57:05.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2016-08-01T10:17:42.000Z (almost 10 years ago)
- Last Synced: 2025-03-29T03:06:42.383Z (about 1 year ago)
- Language: C#
- Homepage: http://vitruviuskinect.com
- Size: 3.28 MB
- Stars: 228
- Watchers: 48
- Forks: 82
- Open Issues: 6
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README

Vitruvius is a set of easy-to-use Kinect utilities that will speed-up the development of your projects. Supports WPF and Windows Store. Requires Kinect 2.
## Installation
Grab the package using NuGet
PM> Install-Package lightbuzz-vitruvius
... and import Vitruvius in your project
using LightBuzz.Vitruvius;
*You'll also need to set the project configuration to Release and the target processor to x64 (preferred) or x86.*
## [Academic & Premium Versions](http://vitruviuskinect.com)
[vitruviuskinect.com](http://vitruviuskinect.com)
## Features
### Bitmap Generators
var bitmap = colorFrame.ToBitmap();
var bitmap = depthFrame.ToBitmap();
var bitmap = infraredFrame.ToBitmap();
### Bitmap Capture
bitmap.Save("Capture.png");
### Background Removal
var bitmap = colorFrame.GreenScreen(depthFrame, bodyIndexFrame);
### Closest Body
var body = bodyFrame.Bodies().Closest();
### Body Height
double height = body.Height();
### Body Visualization
viewer.DrawBody(body);
### Angles between joints

double angle = elbow.Angle(shoulder, wrist);
double angle = elbow.Angle(shoulder, wrist, Axis.Z);
double radians = angle.ToRadians();
double degrees = radians.ToDegrees();
### Automatic Coordinate Mapping
var point = joint.Position.ToPoint(Visualization.Color);
### Gesture detection
void GestureRecognized(object sender, GestureEventArgs e)
{
var gesture = e.GestureType;
switch (gesture)
{
case (GestureType.JoinedHands): break;
case (GestureType.Menu): break;
case (GestureType.SwipeDown): break;
case (GestureType.SwipeLeft): break;
case (GestureType.SwipeRight): break;
case (GestureType.SwipeUp): break;
case (GestureType.WaveLeft): break;
case (GestureType.WaveRight): break;
case (GestureType.ZoomIn): break;
case (GestureType.ZoomOut): break;
}
}
### XAML Controls
KinectViewer // Displays streams and skeletons.
KinectAngle // Displays an arc.
KinectJointSelector // Allows you to select a joint visually.
### Avateering ([Academic & Premium Versions](http://vitruviuskinect.com))

Avateering.Update(model, body);
### Recording & Playback ([Academic & Premium versions](http://vitruviuskinect.com))
// Recording
recorder = new VitruviusRecorder(path);
recorder.RecordFrame(imageFrame, frameEffect, bodyFrame, faceFrame);
// Playback
player = new VitruviusPlayer(this, StreamFromPlayback, path));
player.SeekFrame(seekDelta);
### HD Face with properties ([Academic & Premium Versions](http://vitruviuskinect.com))

Face face = faceFrame.Face();
var nose = face.Nose;
var mouth = face.Mouth;
var chin = face.Chin;
var jaw = face.Jaw;
var eyeLeft = face.EyeLeft;
var eyeRight = face.EyeRight;
var cheekLeft = face.CheekLeft;
var cheekRight = face.CheekRight;
var forehead = face.Forehead;
## Contributors
* [Vangos Pterneas](http://pterneas.com) from [LightBuzz](http://lightbuzz.com) - Microsoft Kinect MVP
* [George Karakatsiotis](http://gkarak.com) from [LightBuzz](http://lightbuzz.com)
* Michael Miropoulos from [LightBuzz](http://lightbuzz.com)
* George Georgopoulos from [LightBuzz](http://lightbuzz.com)
* George Birbilis from [Zoomicon](http://zoomicon.com)
## License
You are free to use these libraries in personal and commercial projects by attributing the original creator of Vitruvius. Licensed under [Apache v2 License](https://github.com/LightBuzz/Vitruvius/blob/master/LICENSE).