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https://github.com/limeraiin/fps-parkour-controller-unity
A physics-based player controller I've created a while ago.
https://github.com/limeraiin/fps-parkour-controller-unity
Last synced: about 1 month ago
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A physics-based player controller I've created a while ago.
- Host: GitHub
- URL: https://github.com/limeraiin/fps-parkour-controller-unity
- Owner: limeraiin
- Created: 2023-10-17T14:08:16.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2023-10-17T14:15:53.000Z (about 1 year ago)
- Last Synced: 2023-10-17T15:57:25.727Z (about 1 year ago)
- Language: C#
- Homepage:
- Size: 34.9 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# FPS-Parkour-Controller-Unity
It's a physics-based character controller I built a while ago. Instead of using state machine as I do in my current projects, I wrote it as hard-coded. It has wall running and wall jumping features.Since it is self-contained, you can take the prefab and the controller script, and use it directly in your own project.
https://github.com/limeraiin/FPS-Parkour-Controller-Unity/assets/64265868/bb863e86-33a6-4c0a-9f63-83ce0018fa78