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https://github.com/limeraiin/fps-parkour-controller-unity

A physics-based player controller I've created a while ago.
https://github.com/limeraiin/fps-parkour-controller-unity

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A physics-based player controller I've created a while ago.

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# FPS-Parkour-Controller-Unity
It's a physics-based character controller I built a while ago. Instead of using state machine as I do in my current projects, I wrote it as hard-coded. It has wall running and wall jumping features.

Since it is self-contained, you can take the prefab and the controller script, and use it directly in your own project.

https://github.com/limeraiin/FPS-Parkour-Controller-Unity/assets/64265868/bb863e86-33a6-4c0a-9f63-83ce0018fa78