https://github.com/lityrgia/virelex_v2-cheat
It's a cheat for stalcraft with internal memory reading by checking shaders and drawing in an external DX11 window. Data is sending via shared memory
https://github.com/lityrgia/virelex_v2-cheat
stalcraft-aim stalcraft-cheat stalcraft-esp stalcraft-external stalcraft-hack-menu stalcraft-wh
Last synced: 3 months ago
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It's a cheat for stalcraft with internal memory reading by checking shaders and drawing in an external DX11 window. Data is sending via shared memory
- Host: GitHub
- URL: https://github.com/lityrgia/virelex_v2-cheat
- Owner: lityrgia
- License: mit
- Created: 2024-11-11T22:09:16.000Z (7 months ago)
- Default Branch: main
- Last Pushed: 2024-12-14T16:36:35.000Z (6 months ago)
- Last Synced: 2025-01-19T08:15:21.080Z (5 months ago)
- Topics: stalcraft-aim, stalcraft-cheat, stalcraft-esp, stalcraft-external, stalcraft-hack-menu, stalcraft-wh
- Language: C++
- Homepage:
- Size: 2.91 MB
- Stars: 5
- Watchers: 1
- Forks: 0
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# 💢 Status: Abandoned
ModelMatrix in game is totally changed. Cheat is not working!
# 🚧 Beware
```The cheat works ONLY with intel intergrated graphics cards.```
I made this cheat only for educational purposes, playing with it will cause ban. It's hooking glDrawElements to get entities, and glFlush to send data to drawing process.# ✨ Features
- ESP (players, npcs, some mobs)
- Draw Points
- Draw Lines
- Aimbot
- Hotkeys# 🔧 How-to-use
1. Compile(x64) or download virelex.dll and overaly-acceptor.exe, also download any injector (e.g. [Extreme Injector](https://github.com/master131/ExtremeInjector)
2. Disable antivirus
3. Run stalcraft
4. Start overlay-accept.exe, wait for text *"Connecting to shared data..."* and inject virelex.dll
5. Press insert to Open/Close menu# 💢 Bugs
1. The main bug i found is randomly attemping some coords, I’m not sure how to fix it, f anyone could please submit a pull request 🙏
2. Also, if no targets remain on the screen, the last target is drawn. This is done to avoid a flickering esp
3. When there are many entities on the screen, some of them may not be drawn. This can probably be fixed after fixing bug 1