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https://github.com/lkzhao/ElasticTransition
A UIKit custom transition that simulates an elastic drag. Written in Swift.
https://github.com/lkzhao/ElasticTransition
Last synced: 7 days ago
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A UIKit custom transition that simulates an elastic drag. Written in Swift.
- Host: GitHub
- URL: https://github.com/lkzhao/ElasticTransition
- Owner: lkzhao
- License: mit
- Created: 2015-12-16T20:25:27.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2020-05-10T18:37:32.000Z (over 4 years ago)
- Last Synced: 2024-04-24T14:48:06.135Z (8 months ago)
- Language: Swift
- Homepage:
- Size: 6.96 MB
- Stars: 2,175
- Watchers: 43
- Forks: 176
- Open Issues: 21
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# ElasticTransition (Swift 3)
[![Version](https://img.shields.io/cocoapods/v/ElasticTransition.svg?style=flat)](http://cocoapods.org/pods/ElasticTransition)
[![License](https://img.shields.io/cocoapods/l/ElasticTransition.svg?style=flat)](http://cocoapods.org/pods/ElasticTransition)
[![Platform](https://img.shields.io/cocoapods/p/ElasticTransition.svg?style=flat)](http://cocoapods.org/pods/ElasticTransition)A UIKit custom modal transition that simulates an elastic drag. Written in Swift.
![demo](https://github.com/lkzhao/ElasticTransition/blob/master/imgs/demo.gif?raw=true)
###Thanks to Matt Garnett (@c-o-l-o-r) for converting ElasticTransition to Swift 3
###Also, special thanks to [@taglia3](https://github.com/taglia3) for developing the [Objective-C version] (https://github.com/taglia3/ElasticTransition-ObjC). Check it out!
## Requirements
* Xcode 8 or higher
* iOS 8.0 or higher
* Swift 3.0## Installation
####CocoaPods
```ruby
use_frameworks!
pod "ElasticTransition"
```## Usage
### Simple
```swift
import ElasticTransition
// make your view controller a subclass of ElasticModalViewController
// present it as normal
class YourModalViewController:ElasticModalViewController{
// ...
}class RootViewController:UIViewController{
// ...
@IBAction func modalBtnTouched(sender: AnyObject) {
performSegueWithIdentifier("modalSegueIdentifier", sender: self)// or if you want to do customization ---------------------
let modalViewController = UIStoryboard(name: "Main", bundle: nil).instantiateViewControllerWithIdentifier("modalViewControllerIdentifier") as! YourModalViewController
// customization:
modalViewController.modalTransition.edge = .Left
modalViewController.modalTransition.radiusFactor = 0.3
// ...presentViewController(modalViewController, animated: true, completion: nil)
}
}
```### Attributes you can set:
```swift
// screen edge of the transition
public var edge:Edge
// animation stiffness - determines the speed of the animation
public var stiffness:CGFloat = 0.2
// animation damping - determines the bounciness of the animation
public var damping:CGFloat = 0.2
// Background view transform
public var transformType:ElasticTransitionBackgroundTransform = .TranslateMid
// The curvature of the elastic edge.
public var radiusFactor:CGFloat = 0.5
/**
Determines whether or not the view edge will stick to
the initial position when dragged.
**Only effective when doing a interactive transition**
*/
public var sticky:Bool = true
/**
The initial position of the simulated drag when static animation is performed
i.e. The static animation will behave like user is dragging from this point
**Only effective when doing a static transition**
*/
public var startingPoint:CGPoint?
/**
The background color of the container when doing the transition
*/
public var containerColor:UIColor = UIColor(red: 152/255, green: 174/255, blue: 196/255, alpha: 1.0)
/**
The color of the overlay when doing the transition
*/
public var overlayColor:UIColor = UIColor(red: 152/255, green: 174/255, blue: 196/255, alpha: 0.5)
/**
Whether or not to display the shadow. Will decrease performance.
*/
public var showShadow:Bool = false
/**
The shadow color of the container when doing the transition
*/
public var shadowColor:UIColor = UIColor(red: 100/255, green: 122/255, blue: 144/255, alpha: 1.0)
/**
The shadow radius of the container when doing the transition
*/
public var shadowRadius:CGFloat = 50
```------------------------
## Advance UsageThis work with any view controller.
In prepareForSegue, assign the transition to be the transitioningDelegate of the destinationViewController.
Also, dont forget to set the modalPresentationStyle to .Custom```swift
var transition = ElasticTransition()
override func viewDidLoad() {
super.viewDidLoad()// customization
transition.edge = .Left
transition.sticky = false
// etc
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
segue.destinationViewController.transitioningDelegate = transition
segue.destinationViewController.modalPresentationStyle = .Custom
}
```(Optional) In your modal view controller implement the ElasticMenuTransitionDelegate and provide the contentLength
```swift
class MenuViewController: UIViewController, ElasticMenuTransitionDelegate {
var contentLength:CGFloat = 320
// ...
}
```##### Interactive transition for modal transition
First, construct a pan gesture recognizer
```swift
let panGR = UIPanGestureRecognizer(target: self, action: "handlePan:")
view.addGestureRecognizer(panGR)
```Then implement your gesture handler and fo the following:
```swift
func handlePan(pan:UIPanGestureRecognizer){
if pan.state == .Began{
// Here, you can do one of two things
// 1. show a viewcontroller directly
let nextViewController = // construct your VC ...
transition.startInteractiveTransition(self, toViewController: nextViewController, gestureRecognizer: pan)
// 2. perform a segue
transition.startInteractiveTransition(self, segueIdentifier: "menu", gestureRecognizer: pan)
}else{
transition.updateInteractiveTransition(gestureRecognizer: pan)
}
}
```##### Interactive transition for dismissing the modal
1. Implement ElasticMenuTransitionDelegate in your modal view controller and set
```swift
var dismissByBackgroundTouch = true
var dismissByBackgroundDrag = true
var dismissByForegroundDrag = true
```2. Or use your own panGestureRecognizer and call dissmissInteractiveTransition in your handler
```swift
func handlePan(pan:UIPanGestureRecognizer){
if pan.state == .Began{
transition.dissmissInteractiveTransition(self, gestureRecognizer: pan, completion: nil)
}else{
transition.updateInteractiveTransition(gestureRecognizer: pan)
}
}
```## Author
Luke Zhao, [email protected]
## License
ElasticTransition is available under the MIT license. See the LICENSE file for more info.