https://github.com/lobbyra/cub3d
A project in c that use raycasting to simulate a 3D space in a 2D map
https://github.com/lobbyra/cub3d
42school c game graphic
Last synced: 5 months ago
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A project in c that use raycasting to simulate a 3D space in a 2D map
- Host: GitHub
- URL: https://github.com/lobbyra/cub3d
- Owner: Lobbyra
- Created: 2019-12-10T08:03:28.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2020-10-01T10:31:43.000Z (almost 6 years ago)
- Last Synced: 2025-04-05T00:41:17.631Z (about 1 year ago)
- Topics: 42school, c, game, graphic
- Language: C
- Homepage:
- Size: 14.5 MB
- Stars: 4
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Raycasting with cub3d

Cub3d is a graphical project part of 42 school at Paris. This project took me one month and a half. \
The goal is to reproduce a small version of the wolfenstein game.
To make this project I followed a tutorial from https://lodev.org/.
This is not just raycasting but its a lot of parsing (file config to memory with error management).
Small presentation video https://www.youtube.com/watch?v=GGnZaIMUGDc.