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https://github.com/lockie/cookiecutter-lisp-game

A cookiecutter template for Common Lisp videogame projects
https://github.com/lockie/cookiecutter-lisp-game

common-lisp cookiecutter cookiecutter-template game-development lisp

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A cookiecutter template for Common Lisp videogame projects

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README

        

* cookiecutter-lisp-game
An opinionated [[https://github.com/cookiecutter/cookiecutter][cookiecutter]] template for Common Lisp videogame
projects. Contains an empty window with FPS counter, a basic event loop,
[[https://github.com/cbaggers/livesupport][livesupport]] for interactive development and deployment matters covered
(automated Linux, MacOS and Windows builds with the help of
[[https://gitlab.com/lockie/docker-lisp-gamedev][docker-lisp-gamedev]]).

You can choose the backend middleware library for your project from the
following:
+ [[https://liballeg.github.io][liballegro]] — the recommended option. Rock-solid stability, a wide range of
functionality and decent Common Lisp [[https://github.com/resttime/cl-liballegro][bindings]]. The only choice that supports
the creation of in-game UIs, via [[https://gitlab.com/lockie/cl-liballegro-nuklear][cl-liballegro-nuklear]].
+ [[https://raylib.com][raylib]] — pretty much dark horse. Lacks proper error handling and doesn't have
a huge lot of functionality, but the code size is the smallest. The library
itself requires [[https://raylib.com/#supported-platforms][manual installation]], and Common Lisp [[https://github.com/longlene/cl-raylib][bindings]] are only
present on [[https://ultralisp.org][Ultralisp]]. NOTE: untested under MacOS.
+ [[https://wiki.libsdl.org/SDL2][SDL2]] — most popular framework, boasting abundant documentation and
tutorials. However, Common Lisp [[https://github.com/lispgames/cl-sdl2][bindings]] are in sorry state, so expect bugs
and crashes.

** Requirements
Install cookiecutter:
#+begin_src sh
pip install cookiecutter
#+end_src

You'll obviously need some Lisp implementation ([[https://sbcl.org][SBCL]] is preferred) and
[[https://quicklisp.org][Quicklisp]] package manager:
#+begin_src sh
curl -O https://beta.quicklisp.org/quicklisp.lisp
sbcl --non-interactive --load quicklisp.lisp \
--eval '(quicklisp-quickstart:install)' \
--eval '(ql-util:without-prompting (ql:add-to-init-file))'
#+end_src

To use the *raylib* middleware, you'll additionally need to have [[https://ultralisp.org][Ultralisp]]
installed:
#+begin_src sh
sbcl --non-interactive --eval '(ql-dist:install-dist "http://dist.ultralisp.org/" :prompt nil)'
#+end_src

** Usage
#+begin_src sh
cookiecutter gh:lockie/cookiecutter-lisp-game
#+end_src

Dont forget to symlink your project's directory to Quicklisp's [[http://blog.quicklisp.org/2018/01/the-quicklisp-local-projects-mechanism.html][local projects]]
for local development:
#+begin_src sh
cd your-game
ln -s `pwd` $HOME/quicklisp/local-projects/
#+end_src

After that, you can just ~(ql:quickload :your-game)~ in your preferred Lisp IDE,
run ~(main)~ and start hacking!

*IMPORTANT*: Push your repo to Github, then go to Settings → Actions → General →
Workflow permissions and tick the "Read and write permission" option, otherwise
you'll get "Error 403: Resource not accessible by integration" on build.

To change branding icon, replace =package/icon.png= with any 256x256 PNG file.

To automatically build packages for supported OSes, just add a tag to a commit
and push it to your repo on GitHub; in about 10 minutes they'll appear in
Releases section of your repo.

** Projects
The list of projects built with this template:
- [[https://awkravchuk.itch.io/lispy-rogue][Lispy Rogue]], an Autumn Lisp Game Jam 2024 entry
- [[https://awkravchuk.itch.io/cycle-of-evil][Cycle of Evil]], a Spring Lisp Game Jam 2024 entry
- [[https://awkravchuk.itch.io/mana-break][Mana Break]], an Autumn Lisp Game Jam 2023 entry
- [[https://awkravchuk.itch.io/thoughtbound][Thoughtbound]], a Spring Lisp Game Jam 2023 entry
- feel free to [[https://github.com/lockie/cookiecutter-lisp-game/issues/new/choose][add your projects here]]!

** License
This project is licensed under the terms of the MIT License.