https://github.com/lokathor/vkvk
A vulkan library.
https://github.com/lokathor/vkvk
Last synced: 2 months ago
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A vulkan library.
- Host: GitHub
- URL: https://github.com/lokathor/vkvk
- Owner: Lokathor
- Created: 2023-02-11T19:14:20.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-04-07T03:57:24.000Z (about 2 years ago)
- Last Synced: 2025-02-28T07:13:59.629Z (3 months ago)
- Language: Rust
- Homepage: https://docs.rs/vkvk
- Size: 941 KB
- Stars: 5
- Watchers: 2
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
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README
# [Docs.rs](https://docs.rs/vkvk)
# vkvk
A vulkan library.
## Running The Example
The shaders aren't compiled as part of the build script.
Instead, run `shader_build.bat` (or copy the commands out and run them in your unix terminal).
This will require that the `glslc` program be installed, which is part of the normal Vulkan SDK.
The compiled SPIRV data will be put into the `target/` directory.
Remember: If you run `cargo clean` the `target/` directory will get deleted and you'll need to compile the shaders again.After that, `cargo run --example triangle` should work.