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https://github.com/lordmauve/wasabi2d

Cutting-edge 2D game framework for Python
https://github.com/lordmauve/wasabi2d

game-engine opengl python python-game-development

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Cutting-edge 2D game framework for Python

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README

        

# ![Wasabi 2D](https://raw.githubusercontent.com/lordmauve/wasabi2d/master/docs/_static/wasabi2d.png)

![PyPI](https://img.shields.io/pypi/v/wasabi2d) ![PyPI - Python Version](https://img.shields.io/pypi/pyversions/wasabi2d) ![PyPI - Wheel](https://img.shields.io/pypi/wheel/wasabi2d)

[![Discord](https://img.shields.io/discord/705530610847973407)](https://discord.gg/jBWaWHU)

A fast, cutting-edge 2D game engine for Python.

Current features include:

* Sprites, text, and stroked and filled polygons - all rotatable, scalable, and
colorizeable
* A [coroutine programming model](https://wasabi2d.readthedocs.io/en/latest/coros.html) for easy animated effects.
* [Particle systems](https://wasabi2d.readthedocs.io/en/latest/particles.html)
* [Built-in post-processing effects](https://wasabi2d.readthedocs.io/en/latest/effects.html) using GLSL shaders.
* [Sound, music and tone generation](https://wasabi2d.readthedocs.io/en/latest/sound.html).
* [Event driven input handling](https://wasabi2d.readthedocs.io/en/latest/events.html) for keyboard and mouse.
* [Animation/tweening](https://wasabi2d.readthedocs.io/en/latest/animation.html).
* ["Local storage"](https://wasabi2d.readthedocs.io/en/latest/storage.html) to easily save state.

Wasabi2D is based on [moderngl](supports OpenGL 4.1+), with [pygame 2.0] for some supporting functions, and supporting APIs ported from [Pygame Zero](https://github.com/lordmauve/pgzero).

[moderngl]: https://github.com/moderngl/moderngl
[pygame 2.0]: https://www.pygame.org/news

## Docs and Help

Documentation is available at https://wasabi2d.readthedocs.io/

Join us on [Discord for help and announcements!](https://discord.gg/jBWaWHU)

## Quick example

Draw a drop-shadowed circle that follows the mouse:

```python
import wasabi2d as w2d

scene = w2d.Scene()
scene.background = 0.9, 0.9, 1.0

scene.layers[0].set_effect('dropshadow')
circle = scene.layers[0].add_circle(
radius=30,
pos=(400, 300),
color='red',
)

@w2d.event
def on_mouse_move(pos):
circle.pos = pos

w2d.run()
```

![Output of the above program](https://github.com/lordmauve/wasabi2d/raw/master/docs/2020-01-10-screenshot.png)

## Installation

Use pip to install Wasabi2d from PyPI:

```
pip install wasabi2d
```

Please make sure your `requirements.txt` pins a major version, as Wasabi2D may
continue to make breaking API and graphical changes in major versions.

## Screenshots

This screenshot shows off polygons, sprites, text and particle effects:

![Screenshot as of Wasabi2d 1.0.0](https://github.com/lordmauve/wasabi2d/raw/master/docs/2019-09-21-screenshot.png)

[Roller Knight](https://pyweek.org/e/wasabi28) was an entry in PyWeek 28, written with Wasabi2D by Daniel Pope and Larry Hastings:

![Roller Knight screenshot](https://github.com/lordmauve/wasabi2d/raw/master/docs/roller-knight.png)

[Spire of Chaos](https://pyweek.org/e/blaze/) was another entry in PyWeek 28 written with Wasabi2D by Daniel Moisset:

![Spire of Chaos screenshot](https://github.com/lordmauve/wasabi2d/raw/master/docs/spire-of-chaos.png)