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https://github.com/lowndes-high-tsa/2025-video-game-design
Lowndes High TSA's Video Game Design submission for the 2025 Georgia TSA State Leadership Conference
https://github.com/lowndes-high-tsa/2025-video-game-design
kids-game multiplayer-game unity unity3d
Last synced: 26 days ago
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Lowndes High TSA's Video Game Design submission for the 2025 Georgia TSA State Leadership Conference
- Host: GitHub
- URL: https://github.com/lowndes-high-tsa/2025-video-game-design
- Owner: Lowndes-High-TSA
- Created: 2024-11-19T23:48:34.000Z (about 2 months ago)
- Default Branch: main
- Last Pushed: 2024-12-04T06:32:35.000Z (about 1 month ago)
- Last Synced: 2024-12-07T04:27:21.757Z (about 1 month ago)
- Topics: kids-game, multiplayer-game, unity, unity3d
- Language: ShaderLab
- Homepage:
- Size: 898 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# 2025 Video Game Design
## Challenge
The goal was to develop a kids game with 2 to 4 players and playable on one (1) screen and one (1) keyboard at a time.## Solution
The video game is a derivation of tag where players try to pass on the role of being “it” to other players upon collision. The losing player is the one who is “it” when the timer runs out. The sole movement option for all players will be to swing around points that they can attach to with the grappling device. Players are expected to build angular momentum from swinging to quickly jump from point to point. When a player presses their assigned key, the player’s grappling device will attach to the nearest grappling point, allowing the player to swing on the point. When players release their key, they will detach from the grappling point, launching players in the trajectory’s current direction. Players can reverse direction by attaching to a point and waiting until they swing in the opposite direction and detach the grappling hook. The map has obstacles that the players can hit and by consequence, players will slow down or stop.