https://github.com/lszl84/wx_opengl_tutorial
CMake Setup for Modern OpenGL and wxWidgets
https://github.com/lszl84/wx_opengl_tutorial
cmake cpp opengl wxwidgets
Last synced: about 2 hours ago
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CMake Setup for Modern OpenGL and wxWidgets
- Host: GitHub
- URL: https://github.com/lszl84/wx_opengl_tutorial
- Owner: lszl84
- License: mit
- Created: 2023-07-14T14:34:20.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2025-05-18T14:42:55.000Z (about 1 year ago)
- Last Synced: 2025-05-18T15:35:56.388Z (about 1 year ago)
- Topics: cmake, cpp, opengl, wxwidgets
- Language: C++
- Homepage: https://www.lukesdevtutorials.com
- Size: 308 KB
- Stars: 9
- Watchers: 3
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
Basic Modern OpenGL App (Core Profile) with wxWidgets as the UI Framework to provide native OS controls for Mac, Windows, and Linux.
[](https://www.youtube.com/watch?v=P240ZPGK6HI)
Full Tutorial: https://www.youtube.com/watch?v=P240ZPGK6HI
## How this works
This template searches for the wxWidgets library using `FindPackage`. If not found, it downloads the library source from GitHub, compiles it, and links it with the main project.
The super build pattern with `ExternalProject_Add` is used to achieve this.
## Requirements
This works on Windows, Mac, and Linux. You'll need `cmake` and a C++ compiler (tested on `clang`, `gcc`, and MSVC).
Linux builds require the GTK3 library and headers installed in the system.
## Building
To build the project, use:
```bash
cmake -S. -Bbuild
cmake --build build
```
This will create a directory named `build` and create all build artifacts there. The main executable can be found in the `build/subprojects/Build/wx_opengl_tutorial_core` folder.
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