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https://github.com/lucasctnh/sub-treasure-hunter

🦈 A simple "get the treasure" game I made for fun.
https://github.com/lucasctnh/sub-treasure-hunter

javascript learning-by-doing nodejs phaser3 webpack

Last synced: 8 months ago
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🦈 A simple "get the treasure" game I made for fun.

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# S.U.B - A Treasure Hunter Game
![Game Image](https://github.com/lcscout/sub-treasure-hunter/blob/master/sub_treasure.png "Game Image")

This is a simple game I've made just to get familiarized with the game framework
[Phaser 3](https://phaser.io/). I also did the sprites myself, which made the
project more satisfying to do.

A demo can be found [here](https://treasure-hunter-game-sub.web.app/).

## Requirements

[Node.js](https://nodejs.org) is required to install dependencies and run scripts via `npm`.

## Available Commands

| Command | Description |
|---------|-------------|
| `npm install` | Install project dependencies |
| `npm start` | Starts project with the dev-server with development settings |
| `npm run build` | Builds code bundle with production settings (minification, uglification, etc..) |
| `npm run devbuild` | Builds bundle and runs dev-server with production settings |

## Writing Code

After cloning the repo, run `npm install` from your project directory. Then, you
can start the local development server by running `npm run dev`.

After starting the development server with `npm run dev`, you can edit any files in the `src` folder
and webpack will automatically recompile and reload your server (available at `http://localhost:8080`
by default).

## Customizing Template

### Babel
You can write modern ES6+ JavaScript and Babel will transpile it to a version of JavaScript that you
want your project to support. The targeted browsers are set in the `.babelrc` file and the default currently
targets all browsers with total usage over "0.25%" but excludes IE11 and Opera Mini.

```
"browsers": [
">0.25%",
"not ie 11",
"not op_mini all"
]
```

### Webpack
If you want to customize your build, such as adding a new webpack loader or
plugin (i.e. for loading CSS or fonts), you can modify the `webpack/base.js`
file for cross-project changes, or you can modify and/or create
new configuration files and target them in specific npm tasks inside of `package.json'.

## Deploying Code
After you run the `npm run build` command, your code will be built into a single bundle located at
`dist/bundle.min.js` along with any other assets you project depended.

If you put the contents of the `dist` folder in a publicly-accessible location (say something like `http://mycoolserver.com`),
you should be able to open `http://mycoolserver.com/index.html` and play your
game. In my case, I'm using Firebase to deploy it.